Hello all. I have completed the implementation of the Sinister Strikes AA. The bonus is setup to be an increase of between 8-15% on offhanded strikes. This may seem like a significant increase, however, keep in mind that this AA costs 15 points. If one was to use that many points to train Planar Power, they might notice such an increase from the higher STR stat. Feedback is welcome.
{attack.cpp}
Code:
// seveian 2008-10-12
if (Hand==14) {
if(GetAA(aaSinisterStrikes)) {
int sinisterBonus = MakeRandomInt(8,15);
min_hit += (min_hit * sinisterBonus / 100);
max_hit += (max_hit * sinisterBonus / 100);
}
}