Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-15-2008, 06:20 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default Throwing is Broken in SVN

I am not sure if maybe something I have custom on my server is breaking this or not, but I am pretty sure it isn't just my server. I am running one of the latest SVN revisions and currently, Throwing is broken on it. I don't know exactly when it broke, but I did notice it wasn't working a couple of weeks ago. I had forgotten about it until a player actually mentioned it to me yesterday.

I looked through the code and couldn't find anything that stood out as wrong, but I probably either just missed it, or I was looking in the wrong place.

The current problem is that it actually seems to work in every way accept that the NPC won't be hit by the actual damage from the thrown item. You hit ranged attack, and it removes 1 ammo as it should, it also does the animation of throwing for the client and even the animation of being hit for the NPC lol. But, the NPC will not aggro and they won't take damage or show any hit/miss messages in the combat log.

I actually first noticed the problem when testing out Berserker Disciplines. I didn't think much of it because I figured it was just an issue with the disciplines themselves. The odd thing is that some of the Bers discs have a chance to do special things like stun, or mez, etc. Those special effects from the discs were actually working. If the npc got hit by a throw with one of those disciplines, they would get stunned or whatever just like they should and then they would also aggro like normal. So, it is almost like everything is working accept for the actual weapon damage from throwing items.

I don't know if this has anything to do with there being 2 different types of throwing in the source (Throwing and Throwingv2), but it might. I am not sure why there would be 2 types offhand.

I will try to look into this more when I get time, but I figured I would mention it here in case someone may have been doing something related to throwing that might have caused it. Then they could figure out the cause much quicker to resolve it than I could. I guess maybe doing some diffs wouldn't hurt, but I don't know exactly when the problem started, which makes using diffs tough lol.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 10-15-2008, 07:05 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I just tried out shurikens and throwing axes on PEQ and they worked fine. Drew aggro, and did proper damage. You're putting them in ranged slot, and not ammo right?

Throwingv2 is for Berserkers only, and has better accuracy and damage than Throwing. Since that's a big part of Zerker damage, it makes sense Sony made it their own skill, so that they can have bonuses effect it and only it, and not throwing since many classes get that.

Edit: Just tried out some Berserker disciplines, they worked fine.

Last edited by cavedude; 10-16-2008 at 03:21 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3