Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 11-17-2008, 11:01 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default Access violation?

When I export a scn, it compiles for a bit then returns an error:

"Access violation at address 0063F353 in module 'Openzone.exe'. Read of address 00000015."

I reinstalled the executable, with the same result. Any suggestions?
Reply With Quote
  #2  
Old 11-17-2008, 11:13 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I would need you to post your scn somewhere so I could test it before I could find out where the problem is.
Reply With Quote
  #3  
Old 11-18-2008, 12:48 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Thanks Windcatcher. File is located here
Reply With Quote
  #4  
Old 11-18-2008, 01:41 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Hmm...I exported it to S3D and XWA with no errors. I have some questions:

- What version of OpenZone are you using? (I'm using a beta version of 8.5 so perhaps I've fixed a problem)
- What are you exporting to? (S3D? XWA?)
- Can you post the textures you're using? Maybe it's a texture problem.
Reply With Quote
  #5  
Old 11-18-2008, 08:44 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Quote:
Originally Posted by Windcatcher View Post
Hmm...I exported it to S3D and XWA with no errors. I have some questions:

- What version of OpenZone are you using? (I'm using a beta version of 8.5 so perhaps I've fixed a problem)
- What are you exporting to? (S3D? XWA?)
- Can you post the textures you're using? Maybe it's a texture problem.
I'm using 7.0 because I have resource issues with later versions. I'm exporting it to S3D. I've never encountered this error before, and it comes up with all my scn files now. I did some disk clean-up recently to make some room on my drive, but I don't think I touched anything related to OpenZone (does it share files with other programs?). It was after that clean-up process I started receiving the errors.

Textures are here.
Reply With Quote
  #6  
Old 11-18-2008, 10:01 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

7.0?! Yikes. Well, I extracted that version and still managed to export your scene to both .S3D and .XWF with no problems.

OpenZone doesn't share anything with anything, it should be entirely self-contained (that is, it doesn't use anything outside its own folder). Maybe you deleted a DLL that it needs? What happens if you extract your OpenZone 7.0 archive again?

7.0 is really ancient. What happens if you try running version 8.4? What OS/RAM do you have?
Reply With Quote
  #7  
Old 11-19-2008, 07:17 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Quote:
What happens if you extract your OpenZone 7.0 archive again?

7.0 is really ancient. What happens if you try running version 8.4? What OS/RAM do you have?
I'll try extracting again. I'll also try the latest version of OZ. The last time I tried version 8, it took forever to open and hung up when I tried to export.
Reply With Quote
  #8  
Old 11-23-2008, 08:51 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

I extracted the latest version and it seems to work fine on my computer. I discovered the export errors are related to meshes I had in my previous version. The scn exports fine, but When I copy over the old meshes I get the export error. Moreover, the error persists even when I remove the meshes (I end up having to re-extract the entire package to get it to export again). The lack of meshes render my scn a stripped-down version of what I had before, but I can live with it. Thanks for the help, WC.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:55 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3