Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #16  
Old 11-13-2008, 06:27 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

WindCatcher, I get an error with those models that you've sent me. It has a format issue, did you export them correctly?
Reply With Quote
  #17  
Old 11-13-2008, 08:30 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

They exported fine for me, I tested them with Ultimate Unwrap 3D and they load fine for me. That said, the texture filenames are longer than the 8.3 format that is standard for .3DS files so your program might be squawking about it. Do you want me to just post the original .AN8 file instead? Another thing could try would be to download the evaluation version of UU3D and maybe use that to export them to another format...
Reply With Quote
  #18  
Old 11-14-2008, 02:04 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

3ds max will load past textures if there were an issue. There is some sort of format incompatibility. Yes, if it isn't too much of a pain.. I'll take the AN8 files.
Reply With Quote
  #19  
Old 11-16-2008, 04:27 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Did that work out for you? I'm itching to see what you make

I've finished my lizardman and I've started on wolves (6 variants of each). They're actually models from GeorgeS that I've tweaked here and there:




I've also uncovered a bug in SimpleClient and I'll probably release a bugfix for that tomorrow. When I finish the wolf animations I'll put together a release of OpenZone with the new models and a full-up release of SimpleClient (rather than an incremental one). I wanted to get these models done so I can populate some more zones with stuff to fight.
Reply With Quote
  #20  
Old 11-18-2008, 01:33 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

One by one I'm adding the wolf animations (I think I'm getting better at making animations in general, but I'm dreading the walking and running ones for this model).

Sitting


Standing/howling


I haven't created the wolf form druid spell yet, but when I do, when you sit to med I plan to have the wolf model sit, too...and occasionally wag its tail
Reply With Quote
  #21  
Old 11-18-2008, 11:33 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

The wolf is almost done...I just need to make a running animation. Hey GeorgeS, would you be willing to make a puma model, too?
Reply With Quote
  #22  
Old 11-20-2008, 02:01 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Wolves are done



The next version of the Admin Tool will have some features that will make adding mob pathing a lot easier, as well as Z coordinate correction. Before I release the next full-up-release of SimpleClient I plan to add more spawns to the DB and lots of pathing.
Reply With Quote
  #23  
Old 11-20-2008, 10:51 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Wow WC, those wolves look good in the zone!
Lizardman looks excellent. I think there was another lizardman model if I recall correctly. I think I also gave you some snakes - those should be easy to animate.

A puma should be no problem. I'll start this week.


My models for OZ/SimpleClient
http://wizardportal.dyndns.org/eqemu...k_to_date.html


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//

Last edited by GeorgeS; 11-21-2008 at 07:00 AM..
Reply With Quote
  #24  
Old 11-22-2008, 06:38 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I spend a few hours modeling these puma/lion body type.

Newest models for OZ/SimpleClient

http://wizardportal.dyndns.org/eqemu..._to_date2.html

I'll export these to .x later. Textures must be smooth and not faceted to diplay right, as are the normals.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//

Last edited by GeorgeS; 11-23-2008 at 02:42 AM..
Reply With Quote
  #25  
Old 11-23-2008, 12:32 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Very nice! Sort of prehistoric-looking. Let us know when the download link is up. I had the hardest time finding something that could convert your .x files to another format so I added a .x importer to OpenZone 8.5. I can't guarantee it can load any .x file, but it loads yours and I added a way for OpenZone to convert them to an Anim8or files.

In the meantime I'm adding spawns, pathing, and loot to my existing zones, but those cats will be perfect roamers for the Peshara Highlands, which aside from some goblin camps is largely empty.
Reply With Quote
  #26  
Old 11-25-2008, 12:30 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

GeorgeS, your wolf textures are also great for making bears:



I started this model a long time ago and it looks like I can finally finish it.
Reply With Quote
  #27  
Old 11-25-2008, 11:08 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Very nice.

I have the puma/lion models ready for dl. They are in .X, and textures in BMP.

http://wizardportal.dyndns.org/eqemu/pumas.zip

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #28  
Old 11-28-2008, 12:04 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Bears, finally...



Hunting bears by moonlight?

Reply With Quote
  #29  
Old 11-30-2008, 04:14 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

A new lair, somewhere...



I'm adding lots of spawns and pathing to the six zones that come with SimpleClient, and loot where applicable. I'm also improving some zones as necessary, as with The Namtarn, here. I had hoped for a release this weekend, but there is simply too much to do. At this point I'm planning on releasing everything around Christmas. There will be new versions of OpenZone, the Admin Tool, SimpleClient, and OpenZone textures. I want to make every zone viable for play, which means mobs and loot, and merchants, guildmasters, etc. in player zones. The Namtarn will allow play up to level 20, though you will probably need to group for the rooms in it. There are also lots of new spells since the last release, though no visible spell effects as yet, and of course lots of bugfixes and some new features in each app.
Reply With Quote
  #30  
Old 12-14-2008, 12:56 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Hey, I can get to the site again!

Here's what I'm currently experimenting with...GLSL shaders in OpenZone:



This is showing up to 6 dynamic lights using a vertex shader. You can't tell in the screenshot, but they are also flickering. I've added a Flicker parameter to light objects and updated the mesh library objects so torches, etc. will flicker. There is still a ton to do, there is no way to export any of this to XWA yet, but that's the plan: to have SimpleClient support shaders. At the moment I'm trying to get bump-mapping working in OpenZone with normal maps. When I'm satisfied with the results I'll start working on the export chain so this can work in SimpleClient. None of this will work in the live client as the .WLD format doesn't support it.

For shader purposes, I'm defining the light radius as the point where it reaches 50% intensity, not zero. This more closely approximates what the static lighting model was producing. Think of it as relating to a FWHM measurement.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3