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  #1  
Old 12-24-2008, 07:59 PM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
Default Buff Bot

I've seen this issue on multiply servers, but is it possible to fix the problem of the buff bot using the targets level to determine the length of the buff? For the first 5 or 10 levels, most buffs won't last long enough to port or run to the next zone to actually use it before it wears off. It would be nice to use the caster's level for spell duration.
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  #2  
Old 12-28-2008, 06:27 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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The length of buffs is dependent on the level of the character they are cast on and that is set in the spells file. Each buff uses a formula to calculate duration based on level and to adjust that would mean adjusting the formula for every buff spell on the server. It can be done, and probably even with a simple mysql query or 2, but it isn't anything that can really be adjusted in the code as far as I know. The only thing I can think of would be to code something that could change how the formulas are handled by the server.
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  #3  
Old 01-16-2009, 02:37 PM
secash
Fire Beetle
 
Join Date: Dec 2008
Location: San Jose, CA
Posts: 6
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Quote:
Originally Posted by trevius View Post
The length of buffs is dependent on the level of the character they are cast on and that is set in the spells file.
The length of the buff is dependant on the character that cast the buff.
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  #4  
Old 01-16-2009, 07:53 PM
kayen85
Sarnak
 
Join Date: Dec 2007
Posts: 50
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Code:
sub EVENT_SAY {

if ($text =~/buff/i)  {
quest::say("Time for your Haste buff buff");
my $GetPlayerID = $client->GetID();
$npc->CastSpell(172, $GetPlayerID );
}
}
I tried this for a few spells and worked fine. Set the NPC for level 75. It will
use the npc's level to base the spell no the player. I set myself to lv 1 and lv 75 and buffs all had same duration.


Kayen
GM Stormhaven
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  #5  
Old 01-17-2009, 12:06 AM
secash
Fire Beetle
 
Join Date: Dec 2008
Location: San Jose, CA
Posts: 6
Default

Quote:
Originally Posted by kayen85 View Post
Code:
sub EVENT_SAY {

if ($text =~/buff/i)  {
quest::say("Time for your Haste buff buff");
my $GetPlayerID = $client->GetID();
$npc->CastSpell(172, $GetPlayerID );
}
}
I tried this for a few spells and worked fine. Set the NPC for level 75. It will
use the npc's level to base the spell no the player. I set myself to lv 1 and lv 75 and buffs all had same duration.


Kayen
GM Stormhaven

Please try spell id 5417 (champion) it is a group spell, I do not see a way to make it cast on a PC.
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  #6  
Old 01-17-2009, 04:21 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
Originally Posted by secash View Post
Please try spell id 5417 (champion) it is a group spell, I do not see a way to make it cast on a PC.
have not tried this personally, but if you change the spell file serversided to a PC group buff from a single target buff you should be able to have it effect the entire group without having to push out a new spells_us.txt to the client.

it'll look like a single target buff on the client, cast like a single target buff on the client, but should effect the whole group. this should go for any buff but not a DD. though i think in theory you could change burst of flame to a rain spell serversided and that should make it come down in 3 waves while still making it look like a DD spell clientsided (as in, you cast it on a single target mob, and it acts like a rain spell on that target.)

in addition, you can make non-duriation spells serversided only using this theory and have the client not download a thing. for example if you want to add a proc, for example, "theeris23's uber heal", make the spell but never show it to the client. it will give the bonus to the client but give them a message saying "You feel bogus as an unknown spell accosts you."

lots of fun things can be done with the spell file and tricking the client, i'm surprised people haven't yet :p
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