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  #1  
Old 01-23-2009, 06:34 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
Default

I've been trying to connect to your server, but it isn't working. The farthest I got was the character selection screen. I made a character and tried to enter the game (I forgot to un-check "Start Tutorial" so it tried to put me in the Gloomingdeep Mines), but the client froze while loading. Now, I can sometimes get to the character selection screen, but every time I try to enter the world with the character I made, it just freezes or drops me back to the login screen after a long wait. I tried remaking the character, too, this time remembering to un-check the "Start Tutorial" button so it wouldn't automatically try to send me to the Gloomingdeep Mines or anything like that, but I get the same problem. I can connect to, create characters on, and then play those characters on other EQEmu servers. Do you have any idea what could be wrong?
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  #2  
Old 01-25-2009, 09:22 PM
aendiin
Fire Beetle
 
Join Date: Jan 2009
Location: Earth
Posts: 1
Default

Im interested. How do I get on?
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  #3  
Old 02-16-2009, 11:15 PM
Z.Wylde
Sarnak
 
Join Date: Feb 2004
Location: Sailing Across the Ocean
Posts: 46
Default

i would love to play, but default exp rate is too much for me... with only a handful of players to group with i think exp should be adjusted accordingly... eqclassic live had a balanced exp rate because of the thousands of players on each server...
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  #4  
Old 03-15-2009, 04:28 PM
sarasi
Fire Beetle
 
Join Date: Mar 2009
Location: Mass
Posts: 4
Default classic

I have been looking for just this type of server play. as soon as I recieve my eq titanium in mail and get set up I will definately be there
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  #5  
Old 01-25-2009, 03:18 PM
redghosthunter
Fire Beetle
 
Join Date: Nov 2008
Location: suitcase
Posts: 5
Default

Have you blocked MQing? That would be the icing on the cake for me. Seems like other servers only threaten Bashishment.... Then the player gets a slap on the wrist and is back in a week.
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  #6  
Old 01-25-2009, 03:53 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

Quote:
Any chance on a ETA? March? Later? Earlier?
i hope it will be ready within a month or two.. it really depends on the amount of submissions from the beta players

Quote:
Have you blocked MQing?
i will use the vz/tz hammer™ ! cheating on an emulator.. is just sad
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  #7  
Old 05-19-2009, 01:50 AM
WyldeRhoads
Fire Beetle
 
Join Date: Aug 2008
Location: sailing across the ocean
Posts: 3
Default

The problem I have found with legit-classic eqemu servers is that unless you have a lot of players... (thousands), then old school exp and death penalty exp loss just ends up making the server a solo server. EQ was designed for a large player base. If you scale the exp rate up to make up for a lack of players then it could be more of a success. Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
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  #8  
Old 05-19-2009, 10:43 AM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

Quote:
Originally Posted by WyldeRhoads View Post
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.

As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.

Quote:
Originally Posted by WyldeRhoads View Post
But I wont hold my breath I'll just keep playing on these generic progression servers.
Good times are to be had :P I feel we have done enough work where it won't seem generic
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  #9  
Old 05-19-2009, 05:02 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

We're approaching 1000 "fixed" threads fairly quick=o. Which include both quests and DB changes.
__________________
Retired EMarr
Project1999 Developer
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  #10  
Old 05-21-2009, 03:57 PM
PathToEternity
Fire Beetle
 
Join Date: Mar 2009
Location: Knoxville
Posts: 28
Default

Even with the "beta-ish" population we have now, I must say I have spent more time grouping on this server than I have ever spent grouping on any other EQEmu servers.
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  #11  
Old 05-23-2009, 05:58 AM
Remtek
Fire Beetle
 
Join Date: Aug 2008
Location: Room
Posts: 2
Default

Any eta on when server will end beta?
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  #12  
Old 08-24-2009, 10:14 PM
sasaluge
Sarnak
 
Join Date: Aug 2004
Posts: 49
Default

i dont think this box will ever be live
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  #13  
Old 08-25-2009, 05:46 AM
ojamajoe
Fire Beetle
 
Join Date: Jan 2009
Location: Central USA
Posts: 8
Default

Anybody can half-ass a so-called Classic server; these guys have actually put in the work and it shows! It is remarkable how much is missing and / or different if you compare 'classic' and either of the two open databases. Check it out and see for yourselves!
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  #14  
Old 08-25-2009, 08:11 AM
Dantes
Fire Beetle
 
Join Date: May 2009
Location: Massachusetts, US
Posts: 19
Default

Quote:
Originally Posted by ojamajoe View Post
It is remarkable how much is missing and / or different if you compare 'classic' and either of the two open databases.
Just to clarify your statement, are you saying that project1999 has more content than either of the two current LIVE-like databases? Just a tad confused.
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  #15  
Old 08-25-2009, 11:53 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

Quote:
Originally Posted by Dantes View Post
Just to clarify your statement, are you saying that project1999 has more content than either of the two current LIVE-like databases? Just a tad confused.
The amount of stuff that had to be changed to revert it to classic was immense. From all the mobs in EC, to CT, to RunnyEye....Not to mention there are 7000 invalid entries of a rusty dagger in the loot tables, plus stuff like tradeskill drops, Sol Ro quest drops, hate/fear/sky drops, crocs not pathing in oasis, dark elves liking high elves & vice versa, lack of scripting on city events like Trumpy (who still isn't finished!=()....the list goes on. One query Nil ran made something like 74000 changes?

This hasn't been easy or small by any stretch.
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Project1999 Developer
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