copy paste from the post I made on PEQ's forums:
Implementing Bard AAs: Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia
in zone/client_mods.cpp lines 1510 - 1514
Code:
if(spells[spell_id].skill == SINGING)
effectmod += 2*GetAA(aaSingingMastery);
else
effectmod += 2*GetAA(aaInstrumentMastery);
effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments
change it to
Code:
if(spells[spell_id].skill == SINGING)
{
effectmod += 2*GetAA(aaSingingMastery);
effectmod += 2*GetAA(aaImprovedSingingMastery);
}
else
{
effectmod += 2*GetAA(aaInstrumentMastery);
effectmod += 2*GetAA(aaImprovedInstrumentMastery);
}
effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments
effectmod += 2*GetAA(aaEchoofTaelosia); //singing & instruments
I just did 2*GetAA because that's what all the other AAs had, tested and worked on my server