Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-23-2009, 09:34 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default Stackable Focuses

Item's Spell Focus effecst as you know do not stack. If you have more than one of the same type, the highest effect only used.

On other hand worn item effects like Vengeance, Ferocity, Cleave - all stack.

After looking at soem other MMOs for a while I realy liked the idea where caster items have many small spell focus effects but they stack up, rather than havign a single large focus effect on one items (games like EQ2 or WoW)

So here si a proposal for interestign feature which will not interfear with true-to-LIVE Focus system.

We leave current spell focus effects as they are (non stackeable). However nothign prevents us from puting Focus Effect into a WornEffect field (where things like Vengeance and Cleave go) and make then stack!

This way the server code will support both - a true to LIVE Focuses, and a custom stackeable focuses since they will be sitting in 2 diffirent item fields and never intereact: on true to LIVE server there won't be any items where Focus has been placed into WornEffect field, while custom server can move their spell focuses into WornEffect fields and benefit from multyple identical focuses stacking up to a high total +%!


This gives a whole new range of creating custom caster gear which will actualy augment their spell power (posibly above 100% and even higher) rather than just keep giving then items with crap load of int/wis or mana.
Reply With Quote
  #2  
Old 03-05-2009, 02:45 AM
AneXus
Fire Beetle
 
Join Date: Mar 2007
Posts: 3
Default

Actually on live spell foci sort of stack in the sense that if you have 2 fire foci ones a 50% and the others a 75% on live it checks your 50% to see what the added dmg would be and then your 75% and sees what the added dmg would be and which ever one's higher is which one gets used...which doesn't seem to be the case on the emulator.
Reply With Quote
  #3  
Old 03-05-2009, 03:09 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Quote:
Originally Posted by AneXus View Post
Actually on live spell foci sort of stack in the sense that if you have 2 fire foci ones a 50% and the others a 75% on live it checks your 50% to see what the added dmg would be and then your 75% and sees what the added dmg would be and which ever one's higher is which one gets used...which doesn't seem to be the case on the emulator.
I am prety sure even on Emy only highest focus is used. I have talked to KLS about this and he said that focuses via worneffect fields would not be too hard to implement
Reply With Quote
  #4  
Old 03-06-2009, 01:28 AM
AneXus
Fire Beetle
 
Join Date: Mar 2007
Posts: 3
Default

You misunderstood me, I mean the server "rolls" the dmg that would be applied with the up to 75% and the up to 50% and which ever one managed to focus higher that time gets applied.
Reply With Quote
  #5  
Old 03-06-2009, 01:40 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

in this case there is no stacking - its stacks if you have 3 identical focus type items with 25%, 50% and 75% focus effects and your spells produces +150% effect as result.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3