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Quests::Q&A This is the quest support section |
05-03-2009, 09:42 PM
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Sarnak
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Join Date: Oct 2008
Location: USA
Posts: 92
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You mean revision 459.
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05-03-2009, 10:07 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, sorry, typo. But I think it still gives the info he is supposed to be looking for :P
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05-03-2009, 10:49 PM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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Where would I look to find the version number?
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05-03-2009, 11:00 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Do you remember where you got the server code from? It will say right where you got it at.
Either that, or look in the changelog.txt file and post the last update in that file. The date there should make it possible to figure out which version you are running.
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05-04-2009, 12:18 AM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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The server code came with my PEQ DB I believe. The latest change code is:
EQEMu Changelog (Started on Sept 24, 2003 15:50)
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==10/12/2008
Derision: No more binding wounds while feigning death.
Derision: (Rocker8956) Movegrp quest command fix.
Derision: (LeftRoad) TEMPORARY(NORENT) items in a character inventory will be retained if you log back into that character within 30 minutes.
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05-04-2009, 07:02 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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That explains why you are missing a ton of the newer stuff. That is revision 89 here:
http://code.google.com/p/projecteqem...pec=svn89&r=89
We are at revision 460+ atm, so you are missing at least a few hundred changes :P
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05-04-2009, 09:31 PM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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05-04-2009, 09:51 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, that is the latest version. You could also just get the binaries that were updated today here:
http://code.google.com/p/projecteqemu/downloads/list
If you are running Windows, this will keep you from having to compile it yourself if that is an issue for you.
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05-04-2009, 10:35 PM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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I may not be doing this correctly. The server code I installed before was part of the PEQ install kit, so this is a bit different procedure than I have used before. So, from the linked page, I downloaded Rev460-Bots.zip, unzipped it, and it appeared to contain folders and files that should go directly in the root or my EQEMU folder, so that's where I put them (overwriting the old ones). But this made no difference in the quest::we(); issue I am having.
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05-04-2009, 11:54 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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When you update your server code, you also have to make sure to update all of the required SQL changes to be current as well. I am surprised your server would start at all without doing that.
Yeah, you basically just overwrite anything existing in that folder with the new files. But, if your server isn't having other issues after doing that, then maybe you didn't do something correctly. Those quest commands shouldn't require any SQL changes for them to work, but the server itself definitely will. If you are starting with a fresh PEQ DB, you can just update to the latest one by using their new SVN as described on their forums. If you are using a database that you have already made some changes to, then you will want to update all of the SQL updates yourself. You can find most of the SQL update stuff mentioned in the changelog.txt file. Just start from the date where your server code was from before and read upwards and add the SQL noted in each change in chronological order.
Either that, or PEQ may have more updated server packs, but I don't really know much about that as I have never used them.
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05-05-2009, 01:01 AM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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Quick question: the changelog makes many references to sql stated in this way:
Required SQL: utils/sql/svn/*.sql
Where are these located? I've done searches of my computer can can find them nowhere.
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05-05-2009, 07:56 PM
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Hill Giant
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Join Date: Mar 2009
Location: CO
Posts: 183
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Thanks Trevius. It looks like I've got my work cut out for me. I ran all the SQL statements that were in the changelog, but skipped the SVN ones. I guess I'll need to re-do everything in order because the server can no longer locate the zones when I try to enter the world from the character-select screen.
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