Currently, there is a bug in #summonitem where you can summon an item with aug slots in them. If you, say,
Code:
#si 1337 1337 1337 1337
this will make an item with the ID of 1337, 1337 charges, and augslot1 and augslot2 have 1337 as well, essentially stacking the item on top of this. Anyone got a good idea on how to fix this, other than hackishly fixing it by removing the augslot from #summonitem? I don't think we *really* need the augslot in summonitem, anyway... that should be its own separate command to add an aug in the item on the cursor or something.