Poor Turkeys
Thanks, I hadn't seen while loops used in any scripts so I'd assumed there was a reason, rather than lack of support.
Interestingly, that raises the question of handling turn-ins in a loop, since live clearly does it for tasks that require >4 turn-ins.
I suppose using variables, you could then also support a fledgling Multi-Quest system, assuming that the zone wasn't dynamic and the server was going to stay up a while. Personally I hated MQ'd tasks on live, but that is in the past. Grr.