Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #16  
Old 06-27-2009, 12:22 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

ok, so ist the LIVE values you concerned with- this one is actualy MUCh easier to answer =)

you simply ASK any 67+ chanter who is playing on LIVE =)
or- I am sure you can find this information posted.

Logicly- looking at spell properties, lev 67 Placate only has
"Reaction Radius "


Here is a post writen on Ala boards for Placate:

Quote:
this spell IS NOT so u can get closer to mobs...this spell is so U can pull from a group of mobs without getting adds. .
which leads to: Reaction Radius = ASSIST RANGE

which means Frenzy = Presonal Agro


PS.
what I don't understand why they needed as much as 4 diffirent effects (reaction, frenzy, pacify and harmony) to represent only 2 things (assist and agro)
Reply With Quote
  #17  
Old 06-27-2009, 12:50 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

ok corection. apperently "harmony" is an actual effect. It just something writen as name of effect in Bleh/Ala editor INSTEAD of "Reaction Radius" - effect ID 86

which leaves us with 3 effects:

Reaction Radius
Frenzy Radius
Pacify


Pacify can be found on some "lulls" but not on others. Its missing from 2 lowest rank lulls and from druids AoE Harmony, and then its present on all mid level lulls up until 67+ nerfs

my BEST guess is that "pacify" effect is what MAY cuase mob to agro on you when spell is resisted, so lulls wihout pacify effects are never produce agro even if resisted. This theory however needs confirmation from LIVE.

In Bleh/Ala editor "Pacify" effect is named as "Lull" ID #18 - which could also be missleading
Reply With Quote
  #18  
Old 06-27-2009, 03:50 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Quote:
Originally Posted by ChaosSlayerZ View Post
ok, so ist the LIVE values you concerned with- this one is actualy MUCh easier to answer =)

you simply ASK any 67+ chanter who is playing on LIVE =)
or- I am sure you can find this information posted.

Logicly- looking at spell properties, lev 67 Placate only has
"Reaction Radius "


Here is a post writen on Ala boards for Placate:

Quote:
this spell IS NOT so u can get closer to mobs...this spell is so U can pull from a group of mobs without getting adds. .
which leads to: Reaction Radius = ASSIST RANGE

which means Frenzy = Presonal Agro


PS.
what I don't understand why they needed as much as 4 diffirent effects (reaction, frenzy, pacify and harmony) to represent only 2 things (assist and agro)
Thanks for looking that up. That is the kind of confirmation I needed that the reaction range effect is simply assist range on live.

Quote:
Originally Posted by ChaosSlayerZ View Post
ok corection. apperently "harmony" is an actual effect. It just something writen as name of effect in Bleh/Ala editor INSTEAD of "Reaction Radius" - effect ID 86

which leaves us with 3 effects:

Reaction Radius
Frenzy Radius
Pacify


Pacify can be found on some "lulls" but not on others. Its missing from 2 lowest rank lulls and from druids AoE Harmony, and then its present on all mid level lulls up until 67+ nerfs

my BEST guess is that "pacify" effect is what MAY cuase mob to agro on you when spell is resisted, so lulls wihout pacify effects are never produce agro even if resisted. This theory however needs confirmation from LIVE.

In Bleh/Ala editor "Pacify" effect is named as "Lull" ID #18 - which could also be missleading
Yes, there are only 3 effect IDs in the spells as far as I have read. Only two of them, reaction radius #86 and frenzy radius #30 actually do anything in the emu code. Lull #18 is not used as an effect anywhere I could find in the code based upon searches for the define SE_Lull.

In any case, according to the information I found and the confirmation you found, the effects for reaction radius and frenzy radius are reversed in the emu code.

This patch will correct those effects to match live:
Code:
Index: zone/bonuses.cpp
===================================================================
--- zone/bonuses.cpp    (revision 715)
+++ zone/bonuses.cpp    (working copy)
@@ -647,11 +647,8 @@
                switch (spells[spell_id].effectid[i])
                {

-                       case SE_Harmony:
+                       case SE_ChangeFrenzyRad:
                        {
-                               // neotokyo: Harmony effect as buff - kinda tricky
-                               // harmony could stack with a lull spell, which has better aggro range
-                               // take the one with less range in any case
                                if
                                (
                                        newbon->AggroRange == -1 ||
@@ -663,8 +660,11 @@
                                break;
                        }

-                       case SE_ChangeFrenzyRad:
+                       case SE_Harmony:
                        {
+                               // neotokyo: Harmony effect as buff - kinda tricky
+                               // harmony could stack with a lull spell, which has better aggro range
+                               // take the one with less range in any case
                                if
                                (
                                        newbon->AssistRange == -1 ||
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3