The con scaling is fairly simple:
(Character, UseXPConScaling)
(Character, LightBlueModifier)
(Character, BlueModifier)
(Character, WhiteModifier)
(Character, YellowModifier)
(Character, RedModifier)
If UsXPConScaling is true then you scale npc death exp to this con system. The other rules simply state how much that con is supposed to give, so WhiteModifier is default 100 so white cons give 100% experience, red 150 - 150% exp, light blue 40 - 40% exp etc.
Agil hit factor simply defenders agil * this number = how much % chance to hit they gain. It's additive so 310 agil is exactly 3.1% chance less to be hit if this is default.
|