A couple of interesting observations between running the server under hardened and standard gentoo.
Under hardenend the system seems much more responsive and the game deffinitly loads faster on the clients end. (zoning and such)
I do not have any ghosting issues at all running under hardened. Under standard I have the "pull and mob goes through you then warps back" issue.
When I compiled under hardened I added the following cflags in the makefiles:
Code:
-O2 -march=athlon-xp -ffomit-frame-pointer -fforce-addr
Code:
I also tried compiling with out the -ffomit-frame-pointer and -fforce-addr
and got similar results.
Under standard I use the following:
Code:
-O2 -march=athlon-xp
Note that the hardened profile uses gcc 3.xx and the standard uses 4.x so this could also be the cause some of the improvments I am seeing. Also when I tried to compile PAX and GRSECURITY into the kernel I could not even run the eqemu server due to memory space security restrictions.
Guess since they both are displaying the SharedMemory error after a clean install I am gonna blow out the sytem again and reinstall with hardened, since it is an obvious improvement over standard server.