Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-28-2002, 10:18 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default feedback on Forever-Hacking Database

OK, since were testing a new database on Forever-Hacking I wanted to get feedback on the DB. Once I am reasonably sure there aren't any major problems I'll release the DB, till then log on to Forever-Hacking.

This post will turn into a FAQ of sorts as I get responses...

Basic info:
Started with the basic 3.5 DB
Started with factions, and tradeskills from Drawde's DB
-items:
Added items from packetcollector (post eqemu 3.4, the item data changed)
Added items converted from http://eqcollector.com/ (hackersquest data)
added items converted from pre eqemu 3.4 DB
added items created from collected magelo web info
-spawns, loot, factions, merchants:
all spawns loot faction and merchant inventory are converted from HQ data, see above.

Known problems:
-items:
the items made fom magelo may have wrong visual, and armor all show up as... think it is the cloth textures. Weapon visuals were set based on the icon, and I havn't done somethig similar with the armor yet.
-Spawns:
Some spawn points have several (or many) of the same mob spawned. This is a problem with the colected data that HQ has.
Only some mobs have loot, this is a lack of collected data. I did put coin loot based on level for all mobs that didn't have anything else though.

Now comments/problems/suggestions?

comments?
a> Reply...
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #2  
Old 08-28-2002, 11:09 AM
morpheus014
Hill Giant
 
Join Date: Feb 2002
Location: the little voice in the back of your head
Posts: 239
Default

Lurker-

Wouldy you email me the data that you have collected and I will test it in my free time and help to work out the bugs, my email is morpheus014@hotmail.com
__________________
Please remain seated while the room is in motion
Reply With Quote
  #3  
Old 08-30-2002, 02:22 PM
morpheus014
Hill Giant
 
Join Date: Feb 2002
Location: the little voice in the back of your head
Posts: 239
Default

So when are u hoping to release the DB by? any projected date at the moment?
__________________
Please remain seated while the room is in motion
Reply With Quote
  #4  
Old 08-30-2002, 07:25 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

i'd love to see this DB maybe we can get it added into the next EQEmu release as long as its a single addon.sql file (size doesnt matter)..

Can you upload it somewhere and PM me the link?
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #5  
Old 08-31-2002, 07:04 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

will do, I have to take care of a couple thing I did find, and get it all cleaned up. With zoning fixed, I'll get right on it.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #6  
Old 08-31-2002, 08:49 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Lurker, just logged onto your test machine not long ago and I have to take my hat off to you, things are looking great! You've done a killer job..

And to the dev team, from what ive been able to see, the emulator is looking great again.. It seems 500% more stable than Ive seen it in a long time, and things really seem to be coming back together..
Reply With Quote
  #7  
Old 08-31-2002, 11:01 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Quote:
-Spawns:
Some spawn points have several (or many) of the same mob spawned. This is a problem with the colected data that HQ has.
Only some mobs have loot, this is a lack of collected data.

Now comments/problems/suggestions?
Maybe there is just duplicate entries causing the more than 1 spawn in same spot. For example, if you have a mob from an old spawn DB, then added HQ's stuff which may be off a tiny bit (throwing the duplicate detector off)?


Another thing, all mobs re-spawn instantly after thay die. Is there any way you can make it a global respawn time of... 3-5 minutes? thats a LITTLE better than insta pop hehe..
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #8  
Old 09-02-2002, 07:30 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

FH has a new Database, my first post has been updated to match.

Some kind of loot should be on all mobs, item or coin.
Respawn times should be better, no insta spawns, and the times HQ data had should be closer to what they should be. Some were just WAY to long.
All zones should have spawns, and all but sseru and griegsend should be working. Those 2 cause the client to crash, I'm looking into it.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #9  
Old 09-02-2002, 05:30 PM
curtdept
Fire Beetle
 
Join Date: Apr 2002
Posts: 14
Default

Monster itemizations
Reply With Quote
  #10  
Old 09-04-2002, 10:14 AM
astemus
Hill Giant
 
Join Date: May 2002
Posts: 176
Default

I like how FH is coming along. As soon as the db gets finalized, you guys should work on getting quests in, maybe like Eros used to be... I especially liked being lvl 20 and having no equipment and having to do that quest to get itemsummon... Those were some fun times... I was upset when eros went down... I was all set to be the first lvl 60! eh well, some day eqemu'll be just as good as eq live. Until then, keep up the good work, whoever's working on the db for fh.
__________________

Signature
Reply With Quote
  #11  
Old 09-08-2002, 11:02 AM
fwiggles
Fire Beetle
 
Join Date: Aug 2002
Posts: 14
Default

i think it already is better =)
Reply With Quote
  #12  
Old 09-18-2002, 10:27 AM
corun
Fire Beetle
 
Join Date: Sep 2002
Posts: 9
Default

>> i think it already is better

You did'nt eventually log into a VI live server by accident fwiggles??? And thought its EQemu... :p
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:39 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3