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  #16  
Old 01-16-2010, 02:12 AM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default

I'll code it to be that if the pet is on any hate list that you can't suspend him.

I could resort to looking to see if he's at the top of the list.

Let me know how live works.

Thanks so much for doing the homework!
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  #17  
Old 01-16-2010, 02:47 AM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default Here it is!

Okay, so here it is!

Suspend Minion functionality:
- Rank 1 = ability to suspend minion WITHOUT spells OR equipment
- Rank 2 = ability to suspend minion WITH spells AND equipment

Limitations:
- Pet must not be fighting something
- Pet must not be on any aggro list
- Suspended minion will poof upon leaving zone by any means (i.e. zone/log/etc.)
- You cannot suspend more than one minion
- You cannot unsuspend if you have a pet active.

Code:
Index: zone/AA.h
===================================================================
--- zone/AA.h	(revision 1094)
+++ zone/AA.h	(working copy)
@@ -265,6 +265,7 @@
 	aaParagonofSpirit = 291,			//DB
 	aaAdvancedInnateStrength = 292,		//works
 	aaAdvancedInnateStamina = 302,		//works
+	//aaSuspendMinion = 308,				//WIP -- brandon
 	aaAdvancedInnateAgility = 312,		//works
 	aaAdvancedInnateDexterity = 322,	//works
 	aaAdvancedInnateIntelligence = 332, //works
Index: zone/aggro.cpp
===================================================================
--- zone/aggro.cpp	(revision 1094)
+++ zone/aggro.cpp	(working copy)
@@ -31,6 +31,20 @@
 extern Zone* zone;
 //#define LOSDEBUG 6
 
+bool Mob::HasAggro(){
+	bool hasAggro = false;
+	
+	list<NPC*> npc_list = entity_list.GetNPCList();
+	list<NPC*>::iterator iter;
+	iter = npc_list.begin();
+	while(iter != npc_list.end() && !hasAggro)
+	{
+		hasAggro |= (*iter)->CheckAggro(this);
+		iter++;
+	}
+	return hasAggro;
+}
+
 //look around a client for things which might aggro the client.
 void EntityList::CheckClientAggro(Client *around) {
 	_ZP(EntityList_CheckClientAggro);
Index: zone/client.cpp
===================================================================
--- zone/client.cpp	(revision 1094)
+++ zone/client.cpp	(working copy)
@@ -268,6 +268,7 @@
 	//for good measure:
 	memset(&m_pp, 0, sizeof(m_pp));
 	memset(&m_epp, 0, sizeof(m_epp));
+	memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
     PendingTranslocate = false;
 	PendingSacrifice = false;
 	BoatID = 0;
@@ -4767,6 +4768,72 @@
 	return 0;
 }
 
+void Client::SuspendMinion(){
+	Client *c = this;
+	
+	Mob *pet =  c->GetPet();
+	NPC *npcPet = NULL;
+	
+	int cur_level=c->GetAA(aaID::aaSuspendedMinion);//SuspendedMinion ID
+
+	if(cur_level==0){
+		return;
+	}
+	
+	int spell_id=0;
+	if(pet==0){
+		if(m_suspended_minion.pet_id > 0){
+			if(m_suspended_minion.pet_id){
+				c->MakePet(m_suspended_minion.pet_id,spells[m_suspended_minion.pet_id].teleport_zone);
+				pet = GetPet();
+				npcPet = GetPet()->CastToNPC();
+				if(cur_level >= 2){
+					npcPet->SetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items);
+					pet->SendPetBuffsToClient();
+				}
+				npcPet->CalcBonuses();
+				npcPet->SetHP(m_suspended_minion.pet_hp);
+				npcPet->SetMana(m_suspended_minion.pet_mana);
+				c->Message(clientMessageTell,"%s tells you, 'I live again...'",pet->GetCleanName());
+				memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
+			}else{
+				c->Message(13,"Error: Couldn't find the spell id for your pet!");
+				return;
+			}
+		}else{
+			return;
+		}
+	}else{
+		npcPet = GetPet()->CastToNPC();
+		spell_id=npcPet->GetPetSpellID();
+		if(spell_id){
+			if(m_suspended_minion.pet_id > 0){
+				c->Message(clientMessageError,"You cannot have more than one pet at a time.");
+				return;
+			}else if(pet->IsEngaged()){
+				c->Message(clientMessageError,"Your pet must be a peace, first.");
+				return;
+			}else if(pet->HasAggro()){ //If the pet is on any aggro list
+				c->Message(clientMessageBlue,"Your pet is the focus of something's attention.");
+			}else{
+				
+				m_suspended_minion.pet_id = spell_id;
+				m_suspended_minion.pet_hp = pet->GetHP();;
+				m_suspended_minion.pet_mana = pet->GetMana();
+				if(cur_level >= 2){
+					npcPet->GetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items,m_suspended_minion.pet_name);
+				}
+				
+				c->Message(clientMessageTell,"%s tells you, 'By your command, master.'",pet->GetCleanName());
+				pet->Kill();
+			}
+		}else{
+			c->Message(13,"Error getting the spell_id from the npc_type id.");
+			return;
+		}
+	}
+}
+
 void Client::SummonAndRezzAllCorpses()
 {
 	pendingrezzexp = -1;
Index: zone/client.h
===================================================================
--- zone/client.h	(revision 1094)
+++ zone/client.h	(working copy)
@@ -150,6 +150,16 @@
 	Client *MakeClient(EQStream* ieqs);
 };
 
+struct SuspendedMinion_Struct
+{
+	int16				pet_id;
+	int16				pet_hp;
+	int16				pet_mana;
+	SpellBuff_Struct	pet_buffs[BUFF_COUNT];
+	int32				pet_items[MAX_MATERIALS];
+	char				pet_name[64];
+};
+
 class Client : public Mob
 {
 public:
@@ -894,6 +904,7 @@
 	void CalcItemScale();
 	bool CalcItemScale(int32 slot_x, int32 slot_y);
 	void SummonAndRezzAllCorpses();
+	void SuspendMinion();
 	void NotifyNewTitlesAvailable();
 	void Signal(int32 data);
 	Mob *GetBindSightTarget() { return bind_sight_target; }
@@ -1033,6 +1044,8 @@
 	Inventory					m_inv;
 	Object*						m_tradeskill_object;
 
+	SuspendedMinion_Struct		m_suspended_minion;
+
 	AdventureInfo* m_offered_adventure;
 	AdventureDetails *m_current_adventure;
 
Index: zone/command.cpp
===================================================================
--- zone/command.cpp	(revision 1094)
+++ zone/command.cpp	(working copy)
@@ -341,6 +341,7 @@
 		command_add("guilds",NULL,0,command_guild) ||
 		command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
 		command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
+		command_add("suspendminion","- Use pet class AA skill Suspend Minion",10,command_suspendminion) ||
 		command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
 		command_add("viewmessages",NULL,0,command_viewmessage) ||
 		command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
@@ -5158,6 +5159,11 @@
 	}
 }
 
+void command_suspendminion(Client *c, const Seperator *sep)
+{
+	c->SuspendMinion();
+}
+
 void command_viewmessage(Client *c, const Seperator *sep)
 {
 	char errbuf[MYSQL_ERRMSG_SIZE];
Index: zone/command.h
===================================================================
--- zone/command.h	(revision 1094)
+++ zone/command.h	(working copy)
@@ -218,6 +218,7 @@
 bool helper_guild_edit(Client *c, int32 dbid, int32 eqid, int8 rank, const char* what, const char* value);
 void command_zonestatus(Client *c, const Seperator *sep);
 void command_manaburn(Client *c, const Seperator *sep);
+void command_suspendminion(Client *c, const Seperator *sep);
 void command_viewmessage(Client *c, const Seperator *sep);
 void command_doanim(Client *c, const Seperator *sep);
 void command_randomfeatures(Client *c, const Seperator *sep);
Index: zone/mob.h
===================================================================
--- zone/mob.h	(revision 1094)
+++ zone/mob.h	(working copy)
@@ -841,6 +841,7 @@
 	void CheckFlee();
 
 	inline bool			CheckAggro(Mob* other) {return hate_list.IsOnHateList(other);}
+	bool				HasAggro();
     float				CalculateHeadingToTarget(float in_x, float in_y);
     bool				CalculateNewPosition(float x, float y, float z, float speed, bool checkZ = false);
 	bool				CalculateNewPosition2(float x, float y, float z, float speed, bool checkZ = true);
Index: zone/pets.cpp
===================================================================
--- zone/pets.cpp	(revision 1094)
+++ zone/pets.cpp	(working copy)
@@ -213,8 +213,6 @@
 	return base_hp;
 }
 */
-
-
 void Mob::MakePet(int16 spell_id, const char* pettype, const char *petname) {
 	//see if we are a special type of pet (for command filtering)
 	PetType type = petOther;
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp	(revision 1094)
+++ zone/spell_effects.cpp	(working copy)
@@ -2732,6 +2732,11 @@
 					CastToClient()->GoToBind(4);
 				break;
 			}
+			case SE_SuspendMinion:
+			case SE_SuspendPet:
+			{
+				CastToClient()->SuspendMinion();
+			}
 
 			case SE_ImprovedDamage:
 			case SE_ImprovedHeal:
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  #18  
Old 01-16-2010, 03:51 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

I recommend using StringIDs, no idea if the messages are in zone/StringIDs.h though, they're simple to add though, just look them up in your EQ root folder in eqstr_us.txt, I think, might be the en one though, I always forget!
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  #19  
Old 01-16-2010, 05:42 AM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default

I can't find any eqstr_us.txt. I found the stringids.h, but have yet to find the file the messages are actually stored in.
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  #20  
Old 01-16-2010, 06:02 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by blmille2 View Post
I can't find any eqstr_us.txt. I found the stringids.h, but have yet to find the file the messages are actually stored in.
I said EQ root folder, as in where your game is installed
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  #21  
Old 01-16-2010, 06:14 AM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default Final Code with StringIDs

Code:

Code:
Index: zone/AA.h
===================================================================
--- zone/AA.h	(revision 1094)
+++ zone/AA.h	(working copy)
@@ -265,6 +265,7 @@
 	aaParagonofSpirit = 291,			//DB
 	aaAdvancedInnateStrength = 292,		//works
 	aaAdvancedInnateStamina = 302,		//works
+	//aaSuspendMinion = 308,				//WIP -- brandon
 	aaAdvancedInnateAgility = 312,		//works
 	aaAdvancedInnateDexterity = 322,	//works
 	aaAdvancedInnateIntelligence = 332, //works
Index: zone/aggro.cpp
===================================================================
--- zone/aggro.cpp	(revision 1094)
+++ zone/aggro.cpp	(working copy)
@@ -31,6 +31,20 @@
 extern Zone* zone;
 //#define LOSDEBUG 6
 
+bool Mob::HasAggro(){
+	bool hasAggro = false;
+	
+	list<NPC*> npc_list = entity_list.GetNPCList();
+	list<NPC*>::iterator iter;
+	iter = npc_list.begin();
+	while(iter != npc_list.end() && !hasAggro)
+	{
+		hasAggro |= (*iter)->CheckAggro(this);
+		iter++;
+	}
+	return hasAggro;
+}
+
 //look around a client for things which might aggro the client.
 void EntityList::CheckClientAggro(Client *around) {
 	_ZP(EntityList_CheckClientAggro);
Index: zone/client.cpp
===================================================================
--- zone/client.cpp	(revision 1094)
+++ zone/client.cpp	(working copy)
@@ -268,6 +268,7 @@
 	//for good measure:
 	memset(&m_pp, 0, sizeof(m_pp));
 	memset(&m_epp, 0, sizeof(m_epp));
+	memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
     PendingTranslocate = false;
 	PendingSacrifice = false;
 	BoatID = 0;
@@ -4767,6 +4768,74 @@
 	return 0;
 }
 
+void Client::SuspendMinion(){
+	Client *c = this;
+	
+	Mob *pet =  c->GetPet();
+	NPC *npcPet = NULL;
+	
+	int cur_level=c->GetAA(aaID::aaSuspendedMinion);//SuspendedMinion ID
+
+	if(cur_level==0){
+		return;
+	}
+	
+	int spell_id=0;
+	if(pet==0){
+		if(m_suspended_minion.pet_id > 0){
+			if(m_suspended_minion.pet_id){
+				c->MakePet(m_suspended_minion.pet_id,spells[m_suspended_minion.pet_id].teleport_zone);
+				pet = GetPet();
+				npcPet = GetPet()->CastToNPC();
+				if(cur_level >= 2){
+					npcPet->SetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items);
+					pet->SendPetBuffsToClient();
+				}
+				npcPet->CalcBonuses();
+				npcPet->SetHP(m_suspended_minion.pet_hp);
+				npcPet->SetMana(m_suspended_minion.pet_mana);
+
+				//c->Message(clientMessageTell,"%s tells you, 'I live again...'",pet->GetCleanName());
+				c->Message_StringID(clientMessageTell,SUSPEND_MINION_UNSUSPEND,pet->GetCleanName());
+				
+				memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
+			}else{
+				c->Message(13,"Error: Couldn't find the spell id for your pet!");
+				return;
+			}
+		}else{
+			return;
+		}
+	}else{
+		npcPet = GetPet()->CastToNPC();
+		spell_id=npcPet->GetPetSpellID();
+		if(spell_id){
+			if(m_suspended_minion.pet_id > 0){
+				c->Message_StringID(clientMessageError,ONLY_ONE_PET);
+				return;
+			}else if(pet->IsEngaged()){
+				c->Message_StringID(clientMessageError,SUSPEND_MINION_FIGHTING);
+				return;
+			}else if(pet->HasAggro()){ //If the pet is on any aggro list
+				c->Message_StringID(clientMessageBlue,SUSPEND_MINION_HAS_AGGRO);
+			}else{
+				
+				m_suspended_minion.pet_id = spell_id;
+				m_suspended_minion.pet_hp = pet->GetHP();;
+				m_suspended_minion.pet_mana = pet->GetMana();
+				if(cur_level >= 2){
+					npcPet->GetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items,m_suspended_minion.pet_name);
+				}
+				c->Message_StringID(clientMessageTell,SUSPEND_MINION_SUSPEND,pet->GetCleanName());
+				pet->Kill();
+			}
+		}else{
+			c->Message(13,"Error getting the spell_id from the npc_type id.");
+			return;
+		}
+	}
+}
+
 void Client::SummonAndRezzAllCorpses()
 {
 	pendingrezzexp = -1;
Index: zone/client.h
===================================================================
--- zone/client.h	(revision 1094)
+++ zone/client.h	(working copy)
@@ -150,6 +150,16 @@
 	Client *MakeClient(EQStream* ieqs);
 };
 
+struct SuspendedMinion_Struct
+{
+	int16				pet_id;
+	int16				pet_hp;
+	int16				pet_mana;
+	SpellBuff_Struct	pet_buffs[BUFF_COUNT];
+	int32				pet_items[MAX_MATERIALS];
+	char				pet_name[64];
+};
+
 class Client : public Mob
 {
 public:
@@ -894,6 +904,7 @@
 	void CalcItemScale();
 	bool CalcItemScale(int32 slot_x, int32 slot_y);
 	void SummonAndRezzAllCorpses();
+	void SuspendMinion();
 	void NotifyNewTitlesAvailable();
 	void Signal(int32 data);
 	Mob *GetBindSightTarget() { return bind_sight_target; }
@@ -1033,6 +1044,8 @@
 	Inventory					m_inv;
 	Object*						m_tradeskill_object;
 
+	SuspendedMinion_Struct		m_suspended_minion;
+
 	AdventureInfo* m_offered_adventure;
 	AdventureDetails *m_current_adventure;
 
Index: zone/command.cpp
===================================================================
--- zone/command.cpp	(revision 1094)
+++ zone/command.cpp	(working copy)
@@ -341,6 +341,7 @@
 		command_add("guilds",NULL,0,command_guild) ||
 		command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
 		command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
+		command_add("suspendminion","- Use pet class AA skill Suspend Minion",10,command_suspendminion) ||
 		command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
 		command_add("viewmessages",NULL,0,command_viewmessage) ||
 		command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
@@ -5158,6 +5159,11 @@
 	}
 }
 
+void command_suspendminion(Client *c, const Seperator *sep)
+{
+	c->SuspendMinion();
+}
+
 void command_viewmessage(Client *c, const Seperator *sep)
 {
 	char errbuf[MYSQL_ERRMSG_SIZE];
Index: zone/command.h
===================================================================
--- zone/command.h	(revision 1094)
+++ zone/command.h	(working copy)
@@ -218,6 +218,7 @@
 bool helper_guild_edit(Client *c, int32 dbid, int32 eqid, int8 rank, const char* what, const char* value);
 void command_zonestatus(Client *c, const Seperator *sep);
 void command_manaburn(Client *c, const Seperator *sep);
+void command_suspendminion(Client *c, const Seperator *sep);
 void command_viewmessage(Client *c, const Seperator *sep);
 void command_doanim(Client *c, const Seperator *sep);
 void command_randomfeatures(Client *c, const Seperator *sep);
Index: zone/mob.h
===================================================================
--- zone/mob.h	(revision 1094)
+++ zone/mob.h	(working copy)
@@ -841,6 +841,7 @@
 	void CheckFlee();
 
 	inline bool			CheckAggro(Mob* other) {return hate_list.IsOnHateList(other);}
+	bool				HasAggro();
     float				CalculateHeadingToTarget(float in_x, float in_y);
     bool				CalculateNewPosition(float x, float y, float z, float speed, bool checkZ = false);
 	bool				CalculateNewPosition2(float x, float y, float z, float speed, bool checkZ = true);
Index: zone/pets.cpp
===================================================================
--- zone/pets.cpp	(revision 1094)
+++ zone/pets.cpp	(working copy)
@@ -213,8 +213,6 @@
 	return base_hp;
 }
 */
-
-
 void Mob::MakePet(int16 spell_id, const char* pettype, const char *petname) {
 	//see if we are a special type of pet (for command filtering)
 	PetType type = petOther;
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp	(revision 1094)
+++ zone/spell_effects.cpp	(working copy)
@@ -2732,6 +2732,11 @@
 					CastToClient()->GoToBind(4);
 				break;
 			}
+			case SE_SuspendMinion:
+			case SE_SuspendPet:
+			{
+				CastToClient()->SuspendMinion();
+			}
 
 			case SE_ImprovedDamage:
 			case SE_ImprovedHeal:
Index: zone/StringIDs.h
===================================================================
--- zone/StringIDs.h	(revision 1094)
+++ zone/StringIDs.h	(working copy)
@@ -66,6 +66,7 @@
 #define ONLY_ONE_PET				246		//You cannot have more than one pet at a time.
 #define CANNOT_CHARM_YET			248		//Your target is too high of a level for your charm spell.
 #define NO_PET						255		//You do not have a pet.
+#define SUSPEND_MINION_HAS_AGGRO	256		//Your pet is the focus of something's attention.
 #define CORPSE_CANT_SENSE			262		//You cannot sense any corpses for this PC in this zone.
 #define SPELL_NO_HOLD				263		//Your spell did not take hold.
 #define CANNOT_CHARM				267		//This NPC cannot be charmed.
@@ -184,6 +185,9 @@
 #define DOORS_SUCCESSFUL_PICK		1457	//You successfully picked the lock.
 #define PLAYER_CHARMED				1461	//You lose control of yourself!
 #define TRADER_BUSY					1468	//That Trader is currently with a customer. Please wait until their transaction is finished.
+#define SUSPEND_MINION_UNSUSPEND	3267	//%1 tells you, 'I live again...'
+#define SUSPEND_MINION_SUSPEND		3268	//%1 tells you, 'By your command, master.'
+#define SUSPEND_MINION_FIGHTING		3270    //Your pet must be at peace, first.
 #define WHOALL_NO_RESULTS			5029	//There are no players in EverQuest that match those who filters.
 #define PETITION_NO_DELETE			5053	//You do not have a petition in the queue.
 #define PETITION_DELETED			5054	//Your petition was successfully deleted.
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  #22  
Old 01-16-2010, 12:16 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Awesome.

Think you could do the next step?

Quote:
Persistent Minion: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Live also just recently implemented a change so that you can camp without suspending a pet and it will be there when you get back, without even needing the AA.
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  #23  
Old 01-16-2010, 12:40 PM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default

Persistent Minion requires that we store the minion information to the database somewhere in the player profile. There are already some devs working on where that should go in the near future.

I forgot that there are servers that have a max level above PEQ, so I can see where this would benefit players on those servers.

But, the good news is it looks like it should be pretty simple to extend once there is some free room in the profile for the suspended minion data.
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  #24  
Old 01-18-2010, 02:36 PM
blmille2
Sarnak
 
Join Date: Apr 2007
Location: Austin, TX
Posts: 64
Default

Bump.

Are we going to check in this code?

Thanks!
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  #25  
Old 01-18-2010, 03:31 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

I'll get to it, probably at the weekend when I have more time to test it, unless another Dev has time to do it before then.
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  #26  
Old 01-18-2010, 04:38 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Code:
//WIP -- brandon
I know you see names in comments all over the code but please don't add any more. They don't really add anything and are basically graffiti inside the code.

I'm taking them out where I can find them, and if I ever get around to posting code standards no names will be in there.

Other than that I think it's to the acceptable point now.
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  #27  
Old 01-19-2010, 02:00 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I've committed this in Rev1123.

I put the SuspendedMinion struct into the Player Profile, and also implemented Persistent Minion as it was a simple two line addition to do so.

There was an existing method, EntityList::Fighting which appeared to have the same functionality as your HasAggro method, so I used this.

Most of the other changes I made were purely cosmetic.

I tested it using a Necro ... let me know if I broke anything in the process of committing it.

Finally, nice work, thanks for the contribution, I'm sure the classes who can use this AA will appreciate it.
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