Funtimes Mort... thanks for banning us for no reason.
Here is the server op asking a TANK if there is a mob he can't tank and wanting the answer to be yes. But not only that but by mort's own estimation, the best tank on the server(ss culled).
The idea of the game is to kill shit, get gear and kill bigger shit. This is the problem mort has, you get to a certain stage and mort doesnt want you to progress more because there is nothing beyond. So we run into a problem, a problem that most of the server probably doesnt give two shits about now because all of the other high level players have already quit. Rest assured in 6 months when insorte gets around to doing this it will change, just like everything else changed to be easier for them.
Here's the issue... Mort is a shitty game designer and I will prove it. Here is a sampling of the top 20 raid mobs we do:
Mistmoore
Garg - high melee, unalowable, severe ramp, no ae, no adds
Keeper of Light/Dark - obscene melee, unslowable, severe ramp, no ae, no adds
Siren Queen - obscene melee, unslowable, severe ramp, no ae, no adds
Steamfont
Avatar of Air/Fire - unbelievably over the top melee, worst ramp ever, no ae, no adds
All Seeing Frog - high melee, unslowable, no ae, no adds
Dreadspire
Derek/Telo/Chem - high melee(not telo), no ae, no adds
*Terror - weak melee, AE flux
*Master - medium melee, lots of adds with aes
LFay
Unicorn demon - moderate melee, ramp, no adds
Mayong - moderate melee, ramp, 1 add with moderate melee, ramp
Great Divide
Slogbosher - high melee, ramp, no ae, no adds(unless you count zone crashing pet)
Hushed
Gargun - high melee, unslowable, ramp, no ae, no adds
Rhonda - high melee, unslowable, ramp, no ae, no adds(now, used to be alot gayer)
*Goo - high melee, shit load of adds, ae flux, proc fd and ae dispell.
Oasis
*Giga Assp - moderate melee, gay ae
Fire
Obsidian War Spider - high melee, ramp, no aes, no adds
Water
Spartan of Water - high melee, no ae, no adds
Hydrotha - high melee, no ae, no adds
Crabface - high melee, no ae, no adds besides easy trash in room
*Corinav - Well done fight
I have helpfully put * next to all the fights that are not simple tank and spank fights, being very generous I might add on Terror in DS and Corinav. Cor is really just tank and spank or fail but since it has added mechanic to it I let it slide.
If you were counting you would notice only 4 fights are not heal tank against 1 mob. 4 out of 20 high end targets. What would mort say about it...
That was in reference to Mistmoore. The only thing to say about MM is we killed the first boss, Garg, took 5 players(20+ toons) to do it and he dropped 30 tokens. It took us like 4 or 5 attempts to get it just right because his melee is so retarded and we all got 6 tokens each. So we just kill him 400+ more times to get 1 aug which will totally trivialize the fight. Thats not even going into the bosses seeing FD, the sirens and horses having worse melee than garg or the horses which are like 2 feet apart. The good news for whoever does to do that, you know to expect a mob who ramps, hits hard and is unslowable with no aes or adds.
Such a beautifully designed zone. With the guy who offers a melee quest and gives a reward that only half of the melee classes can use or all the bosses being so wonderfully different..... models. Im sure this zone alone would get anybody a scholarship at a good game design school.
So obviously you think, caesar you fucking retard you arent even in t4.5 gear yet, go get that shit then bitch. Alright, so we did that. We jumped through all mort's hoops, even though his idea of a iog2.5 upgrade is laughable at best. Good thing nobody actually plays a caster as their main anymore because you guys get fuck all out of it. But you need it for iog3.0 so just that alone justifies mort in making it a shitty upgrade.
Ill save you all the details of t4.5, its much like t4 except twice as boring. Anyway, without anybody knowing as Funkey and I are doing the tasks for the armor, the zone is getting upgraded. Mort wrote some script and makes shit power up as more shit happens. Obviously nobody knows the details because letting your playerbase know what is happening through lore or an NPC or emotes or any way is for idiots. I mean its pretty clear when you sitting in a zone and arent doing anything and you get an emote like "a force rocks your zone" that that means the zone mobs are increasing in power.
Now also in this script is some sort of time variable where the faster shit happens the harder stuff powers up, obviously to block cocks. Lets say mort didnt plan too well...
Last step in 4.5 is kill Avatar of Air, who has been ramped up so extreme he is 100% unkillable. For reference I had 260k hp, 19k ac, 1% shielding from max(and yes we tested mort, its not a huge secret) and had 2 epic clerics, 2 shm(1 epic) and 1 druid spam healing and used lich from the start. The longest I lived out of 10 tries is 4 seconds, more like 3.5 but we will go 4. You would need 6 epic clerics with heals landing not more than 1 second apart, most ideals having 2 cleric heals landing every second. There is no chance of healing melee in ramp unless they have similiar healing.
But we think, ok this is brand new content, first to discover, there has been lots of bugs so far in Steamfont so this just needs to be retuned. Sure enough it was bugged but what mort did didnt make it any easier, those attempts listed above were after the changes. OK maybe the zone will power down after a while or if we do something we can power them down somehow...
Anyway Mort, claim to be the greatest game designer ever born in buttfuck oregon but the facts are on the wall, high melee, unslowable, ramp thats the key. And honestly you should stick to it otherwise you will make more mobs like rhonda and goo where they FD the tank 3 times a sec, chain dispell and knockback because thats totally doable in a legit manner.