Update:
Derision helped me figure this out in case anyone is interested. The only way to do this is to change a few lines and compile yourself if you run your own server. I was able to do this and the result is great! Thanks to Derision. If you want this feature on your server you need to make a few changes. Here's what you do:
In zone/mob.cpp, around line 2213, replace:
Code:
entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetCleanName() );
with:
Code:
worldserver.SendEmoteMessage(0,0,0,15, "%s says, 'You will not evade me, %s!'", GetCleanName(), target->GetName());
Up near the top of mob.cpp, where all the #include lines are, after #include <stdio.h>, add these two lines:
Code:
#include "worldserver.h"
extern WorldServer worldserver;
Compile and there you have it.
The result is a server-wide broadcast of anyone who gets summoned. Probably not ideal for higher population servers but I play with only a few friends and it's always interesting to see what everyone is doing when we're not hunting together.
Cheers