Minor fix for determining run speed vs. walk speed.
Code:
Index: MobAI.cpp
===================================================================
--- MobAI.cpp (revision 1245)
+++ MobAI.cpp (working copy)
@@ -1020,7 +1020,7 @@
float dist = DistNoRoot(*owner);
if (dist >= 100)
{
- float speed = dist >= 25 ? GetRunspeed() : GetWalkspeed();
+ float speed = dist >= 225 ? GetRunspeed() : GetWalkspeed();
animation = 21 * speed;
CalculateNewPosition2(owner->GetX(), owner->GetY(), owner->GetZ(), speed);
}