|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

05-11-2010, 07:24 PM
|
 |
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Because it handles login stuff a bit differently and uses some different opcodes. Unfortunately, at the time that you submit the login, all clients appear to be the same, so the server has no way to know to reply to SoD in a special way as is needed. So, we just have it use a different port, so the Login Server knows right away how to treat it.
|

05-11-2010, 07:27 PM
|
 |
Discordant
|
|
Join Date: Mar 2009
Location: Ottawa
Posts: 495
|
|
Ah, okay then.
|

05-18-2010, 01:13 PM
|
Fire Beetle
|
|
Join Date: Dec 2009
Posts: 8
|
|
My SoD worked fine first time, but when I went to change resolution my system locked up.
When I tried to reload SoD I get the below error
http://img99.imageshack.us/img99/7092/crashp.jpg
Is there a config file or something I can delete so it goes back to its original resolution? My screen flickers like crazy when I first run SoD before it crashes(before login) so guessing its the reso causing these issues.
|

05-18-2010, 01:30 PM
|
Administrator
|
|
Join Date: Sep 2006
Posts: 1,348
|
|
eqclient.ini
|

05-18-2010, 01:40 PM
|
Fire Beetle
|
|
Join Date: Dec 2009
Posts: 8
|
|
Quote:
Originally Posted by KLS
eqclient.ini
|
Worked thanks  Now back to normal
|

07-06-2010, 11:11 PM
|
Discordant
|
|
Join Date: Dec 2005
Posts: 435
|
|
Noticed something in regards to items with Health regen or Mana regen.
With seeds client while in combat you get reduced regen until you are out of combat. With titanium client you have full regen in or out of combat.
Basically with titanium client and a item with +100 health regen I could fight something that hits for 70s and stay full health for most of the fight.
With seeds client that +100 health regen in combat is reduced. Not sure much it is effected but I did notice a big difference between the two clients while testing.
|

07-08-2010, 03:46 PM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
I noticed that Steam has updated my copy of SoD today (the copy in my C:\Program Files (x86)\Steam\steamapps\common\everquest directory, obviously not the copy I had made elsewhere).
It appears to have updated the client to:
Code:
[Thu Jul 08 20:38:13 2010]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
which is the current Live client, and is presumably what anyone purchasing SoD from Steam from this point forward will get. Has anyone else noticed the same thing ?
|

07-08-2010, 05:00 PM
|
Sarnak
|
|
Join Date: Feb 2010
Location: California
Posts: 88
|
|
I haven't noticed anything of it, of course I don't log on steam at all since I purchased the copy earlier this year on my computer. I'm currently downloading the copy of it on my laptop so I'm waiting for it to be complete. Where do you find the updated information?
|

07-08-2010, 05:12 PM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
Quote:
Originally Posted by robinreg
I haven't noticed anything of it, of course I don't log on steam at all since I purchased the copy earlier this year on my computer. I'm currently downloading the copy of it on my laptop so I'm waiting for it to be complete. Where do you find the updated information?
|
When it's finished downloading, start a command prompt and:
Code:
C:\>cd C:\Program Files (x86)\Steam\steamapps\common\everquest
C:\Program Files (x86)\Steam\steamapps\common\everquest>eqgame patchme
As soon as the EULA screen appears, select DECLINE, and then:
Code:
C:\Program Files (x86)\Steam\steamapps\common\everquest>notepad logs\dbg.txt
Will open up notepad with the client version build date on the first line.
Last edited by Derision; 07-08-2010 at 05:34 PM..
|

07-08-2010, 05:32 PM
|
 |
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
My guess is that SOE is maybe having them update to remove our SoD client. As long as they don't update with every patch, we can probably just get that client all worked out and use it instead. If they do keep patching it to match Live, it would mean a way to patch to Live without needing an active Live account though. At least we got the Live client working for the most part, though there are plenty of things that need to be fixed for it still.
|

07-08-2010, 05:57 PM
|
Administrator
|
|
Join Date: Sep 2006
Posts: 1,348
|
|
Ah well we're fairly good at keeping up with live esp with the packet collector working as well as it does. Just more work for us to keep supporting versions as they update them but no big deal.
|

07-09-2010, 09:15 PM
|
Hill Giant
|
|
Join Date: Jun 2009
Location: glendale
Posts: 193
|
|
doesnt seem to have broken anything. i went ahead and patched it up on steam and made another copy of it. and started it up and went on peq server and worked fine, even went and got a brand newly updated recent ui and worked perfect with no errors. am able to play on the server and use new ui just fine. so maybe its a good thing.
|

07-08-2010, 05:25 PM
|
Sarnak
|
|
Join Date: Feb 2010
Location: California
Posts: 88
|
|
ah yeah I see it. it's using the June 8th built as stated.
[Thu Jul 08 14:26:23 2010]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
the one on my computer is still using the dec 19 2008 built. as long as I don't log on steam I assumed it won't change it.
That does not look good. =/
|

09-12-2010, 05:50 AM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
It appears /hidecorpse looted is handled client-side, however I was unable to reproduce the problem in my testing.
|

09-12-2010, 06:04 AM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
I use /hidecorpse looted all the time and haven't had any issues.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 04:09 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |