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  #1  
Old 04-03-2010, 05:40 AM
dreamseer
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Default Stupid question No 2

This one is a bit theoretical

In Board Games such as Monopoly or Snakes and Ladders the players are Forced to do things:
You Must move the number of squares shown on the dice, you Have to pick up a Chance card, You are Must slide down the snake.
There is no option and that’s what makes board games FUN.

In video games especially mmorpg’s the players are rarely forced to do anything.

So in mmorpg’s if you forced players to do stuff would that make them more fun?
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  #2  
Old 04-03-2010, 08:10 AM
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pfyon
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In MMOs, you're 'forced' to do things to advance your character. If you don't kill mobs/do quests/whatever, you won't gain levels or gear.
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  #3  
Old 04-03-2010, 09:32 AM
nikeman_19
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think few of my brain cells rotted reading these
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  #4  
Old 04-03-2010, 01:01 PM
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cavedude
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Quote:
Originally Posted by pfyon View Post
In MMOs, you're 'forced' to do things to advance your character. If you don't kill mobs/do quests/whatever, you won't gain levels or gear.
Yeah, but you have a choice about how you want to level. You can kill things, do quests, some games you can do tradeskills, etc. You also have the choice of where you do these things. In a board game, you only do what the card tells you you to, leaving you with no choices.

I do think there is a "market" for servers with a linear path. Sort of a MMO version of a standard single player game. It could certainly be accomplished with EQEmu, considering instancing works great, and we have a boat load of Perl functions.
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Old 04-03-2010, 04:05 PM
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Secrets
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Quote:
Originally Posted by cavedude View Post
I do think there is a "market" for servers with a linear path. Sort of a MMO version of a standard single player game. It could certainly be accomplished with EQEmu, considering instancing works great, and we have a boat load of Perl functions.
One of my dream goals is to make a singleplayer game based on the EverQuest engine. It could be done great, especially with instancing, ie: you could choose to do the storyline, or farm items/levels in instances that appear similar to the story you've unlocked.

Akkadius at Blood of the Akkadian server is kind of doing the same thing, but in the sense that you can solo to max level and all the content is tuned around one character, but still has that persistent world feel.

It's not as linear as I am talking about, however. I really think a solid singleplayer game (as in, hours spent versus time invested and you can 'beat' the game) could be very, very successful. You could put in true expansion packs that way too, even make chapters to the game. It would be completely awesome.
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  #6  
Old 04-03-2010, 04:47 PM
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i think that always bothered me in Diablo is that to get more challenging game (nightmare difficulty) i had to play the content all over again. EQ solo game COULD potentially be ENDLESS, given sheer size of the world, and given the bugged XP past 89 could be fixed (HINT!! HINT!!!)
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