Quote:
Originally Posted by cavedude
I do think there is a "market" for servers with a linear path. Sort of a MMO version of a standard single player game. It could certainly be accomplished with EQEmu, considering instancing works great, and we have a boat load of Perl functions.
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One of my dream goals is to make a singleplayer game based on the EverQuest engine. It could be done great, especially with instancing, ie: you could choose to do the storyline, or farm items/levels in instances that appear similar to the story you've unlocked.
Akkadius at Blood of the Akkadian server is kind of doing the same thing, but in the sense that you can solo to max level and all the content is tuned around one character, but still has that persistent world feel.
It's not as linear as I am talking about, however. I really think a solid singleplayer game (as in, hours spent versus time invested and you can 'beat' the game) could be very, very successful. You could put in true expansion packs that way too, even make chapters to the game. It would be completely awesome.