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  #1  
Old 04-04-2010, 05:20 AM
i1010101
Fire Beetle
 
Join Date: Mar 2010
Posts: 5
Default Couple questions about backing up characters

Hello. I've been looking through things trying to get straight how to back up my lan server's accounts, characters, and bots. Basically, I want to do something comparable to the technique in this thread (obviously, the information there is out of date, but the concept is still sound).

I'll start by saying I'm using EQEmu-Rev1316-Bots.rar with peqdatabase-Rev1265.zip and 1280_bot_augs.sql applied to it. Though I suppose it isn't important to my question, I'm also using peqquests-Rev1264.zip.

I'm 99% sure I need to keep the following tables if I'm to keep the accounts, characters, and bots intact:

botbuffs
botgroup
botgroupmembers
botguildmembers
botinventory
botpetbuffs
botpetinventory
botpets
bots
character_
character_activities
character_backup
character_enabledtasks
character_tasks
chatchannels
completed_tasks
faction_values
friends
graveyard
guilds
guild_members
guild_ranks
guild_relations
inventory
keyring
mail
pets
player_corpses
player_corpses_backup
player_titlesets
quest_globals
sharedbank
zoneflags

Then there are a couple that I'm not sure I need. Looking at them, they look like they might be important to my purposes, but I'm not sure. What are these tables for?

timers
vwbotcharactermobs
vwbotgroups
vwbotguildmembers

Have I missed any tables? Do I need the four I'm unsure about? Do I not need some of those tables I'm 99% sure I do need?

Thanks for any responses
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  #2  
Old 04-04-2010, 12:14 PM
i1010101
Fire Beetle
 
Join Date: Mar 2010
Posts: 5
Default

Okay, think I've got the four that I wasn't sure about figured out (amazing what a few hours sleep and a few hours away from the keyboard will do :P).

timers contains reuse timers for abilities, yes? Probably should keep that.

The three "vw" tables are I'm guessing "virtual world" copies of their respective world tables used by the zone server for stuff that is pending a write to said world tables? Or something like that :P. Suppose I wouldn't need those.

I imagine looking at the source might have made identifying those easier .

Oh, and I have no idea how I ended up with graveyard on my list. It's not a keeper for character backups...

So my revised "keep" list is as follows:

botbuffs
botgroup
botgroupmembers
botguildmembers
botinventory
botpetbuffs
botpetinventory
botpets
bots
character_
character_activities
character_backup
character_enabledtasks
character_tasks
chatchannels
completed_tasks
faction_values
friends
guilds
guild_members
guild_ranks
guild_relations
inventory
keyring
mail
pets
player_corpses
player_corpses_backup
player_titlesets
quest_globals
sharedbank
timers
zoneflags

So those 33 tables will keep intact all the stuff a player can really end up changing in the database relating to their own characters. Is that right?

Again, thanks for any replies.
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