All,
I've found this small addition useful and maybe it could be added if anyone finds it useful and applicable. Here's a patch file:
Code:
Index: EQEmuServer/zone/entity.cpp
===================================================================
--- EQEmuServer/zone/entity.cpp (revision 1286)
+++ EQEmuServer/zone/entity.cpp (working copy)
@@ -2602,7 +2602,8 @@
client->Message(0, "NPCs in the zone:");
if(searchtype == 0) {
while(iterator.MoreElements()) {
- client->Message(0, " %5d: %s", iterator.GetData()->GetID(), iterator.GetData()->GetName());
+ client->Message(0, " %5d: %s %f %f %f", iterator.GetData()->GetID(), iterator.GetData()->GetName(),
+ iterator.GetData()->x_pos, iterator.GetData()->y_pos, iterator.GetData()->z_pos);
x++;
z++;
iterator.Advance();