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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

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  #1  
Old 05-07-2010, 04:59 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
Default plugin::RandomSay && plugin::RandomEmote

Hi! This is a sudden daily occurrence. But I made another plugin to simplify the making of scripts.

The plugin itself is fairly simple, you declare the amount of messages you want the plugin to execute, and then quote the messages after the declare.

There are two parts to this plugin function. RandomSay and RandomEmote. It works well for random npc says and random npc emotes (helpful when making aggro messages).

The number that you see below before the messages represents the amount of messages you want the NPC to take into account. It works 1-6 and that's it.

Hope you find this helpful. I'll probably be making more.

Code:
sub EVENT_SAY
{
plugin::RandomSay(6,"Yo","Yo2","Yo3","Yo4","Yo5","Yo6");
}

sub EVENT_SAY
{
plugin::RandomEmote(6,"Yo","Yo2","Yo3","Yo4","Yo5","Yo6");
}
Name this plugin, RandomMessages.pl in the plugins folder of your server.

Code:
	###Usage: plugin::RandomSay(numberofrandommessages,"message1","message2","message3","message4","message5","$message6");
	###Usage: plugin::RandomEmote(numberofrandommessages,"message1","message2","message3","message4","message5","$message6");
	###Akkadius of Blood of the Akkadian
	sub RandomSay {
		my $client = plugin::val('$client');
		my $Rsaycount = $_[0];
		my $message1 = $_[1];
		my $message2 = $_[2];
		my $message3 = $_[3];
		my $message4 = $_[4];
		my $message5 = $_[5];
		my $message6 = $_[6];
			if ($Rsaycount == 1)
			{
			quest::say(quest::ChooseRandom("$message1",));
			}
				if ($Rsaycount == 2)
				{
				quest::say(quest::ChooseRandom("$message1","$message2"));
				}
					if ($Rsaycount == 3)
					{
					quest::say(quest::ChooseRandom("$message1","$message2","$message3"));
					}
						if ($Rsaycount == 4)
						{
						quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4"));
						}
							if ($Rsaycount == 5)
							{
							quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4","$message5"));
							}
								if ($Rsaycount == 6)
								{
								quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4","$message5","$message6"));
								}
	}
		sub RandomEmote {
		my $client = plugin::val('$client');
		my $Emotecount = $_[0];
		my $emote1 = $_[1];
		my $emote2 = $_[2];
		my $emote3 = $_[3];
		my $emote4 = $_[4];
		my $emote5 = $_[5];
		my $emote6 = $_[6];
			if ($Emotecount == 1)
			{
			quest::emote(quest::ChooseRandom("$emote1",));
			}
				if ($Emotecount == 2)
				{
				quest::emote(quest::ChooseRandom("$emote1","$emote2"));
				}
					if ($Emotecount == 3)
					{
					quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3"));
					}
						if ($Emotecount == 4)
						{
						quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4"));
						}
							if ($Emotecount == 5)
							{
							quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4","$emote5"));
							}
								if ($Emotecount == 6)
								{
								quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4","$emote5","$emote6"));
								}
			}
	
	return 1;
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  #2  
Old 05-07-2010, 06:13 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I haven't tested this yet, but I am pretty sure you can simplify that down to just the following and it won't have a limit to how many messages you can send and also doesn't require you to put the count of how many messages you are using:

Code:
###Usage: plugin::RandomSay("message1","message2", etc..);
###Usage: plugin::RandomEmote("message1","message2", etc..);

sub RandomSay {
	my $count = 0;
	while ($_[$count])
	{
		$count++;
	}
	my $RandMessage = plugin::RandomRange(0, $count);
	quest::say($_[$RandMessage]);
}

sub RandomEmote {
	my $count = 0;
	while ($_[$count])
	{
		$count++;
	}
	my $RandMessage = plugin::RandomRange(0, $count);
	quest::emote($_[$RandMessage]);
}

return 1;
Note that it does require the RandomRange plugin I made here:
http://www.eqemulator.org/forums/showthread.php?t=30421
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 06-07-2010 at 03:03 AM..
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  #3  
Old 06-07-2010, 03:05 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I added a new chance field to the script I posted above as well as simplified them a bit.

Code:
###Usage: plugin::RandomSay(chance(1-100), "message1","message2", etc..);
# Example: plugin::RandomSay(50, "I'll get you!", "Get over here!", "That's it!");
sub RandomSay {
	my $chance = $_[0];

	# First roll to see if a message will be sent or not depending on chance
	my $RandomNum = plugin::RandomRange(1, 100);
	
	# Choose the random message to send and send it
	if ($RandomNum <= $chance)
	{
		$MessageCount = @_;
		my $RandMessage = plugin::RandomRange(1, $MessageCount - 1);
		quest::say($_[$RandMessage]);
	}
}

###Usage: plugin::RandomEmote(chance(1-100), "message1","message2", etc..);
# Example: plugin::RandomEmote(50, "dies", "falls to the ground", "keels over dead");
sub RandomEmote {
	my $chance = $_[0];
	
	# First roll to see if a message will be sent or not depending on chance
	my $RandomNum = plugin::RandomRange(1, 100);
	
	# Choose the random message to send and send it
	if ($RandomNum <= $chance)
	{
		$MessageCount = @_;
		my $RandMessage = plugin::RandomRange(1, $MessageCount - 1);
		quest::emote($_[$RandMessage]);
	}
}
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 12-13-2010 at 11:16 AM..
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