Has the new bot/emu code had a confirmed fix for this?
Am I missing a setting somewhere?
The problem, of course, is that with the 'Aggro:SmartAggroList', 'false' setting, bots won't yield aggro, but if the setting is on 'true,' the aggro works like pets and the player will get beaten on, even if the player hasn't done anything to get on the hate list.
I'd think this would be a priority bug, since it seriously affects gameplay if you want to play a melee class that doesn't tank well.
Is it currently a trade-off?
Sorry to reopen an old wound here, and thanks for your time.
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