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  #1  
Old 02-20-2011, 08:35 PM
gaeorn
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Run speed spells/songs do not appear to have any effect in UF. To test, I ran my bard and then started singing a run speed song and there was no visible change in speed. I personally have not tested spells, but I have received reports that spells such as SoW are also not working in UF.
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  #2  
Old 02-20-2011, 09:02 PM
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Huppy
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Quote:
Originally Posted by gaeorn View Post
Run speed spells/songs do not appear to have any effect in UF. To test, I ran my bard and then started singing a run speed song and there was no visible change in speed. I personally have not tested spells, but I have received reports that spells such as SoW are also not working in UF.
My SoW has been working fine with the UF client I am using on my lan server.
I'm always casting it, while I am running around doing spawnfix's etc., and I
do notice a difference when the buff timer runs out.
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  #3  
Old 02-15-2011, 02:22 AM
sorvani
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add powater_chr.s3d to the list of missing files in UF.
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  #4  
Old 02-15-2011, 04:28 AM
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trevius
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I added a wiki page for the missing files here:

http://www.eqemulator.net/wiki/wikka...ssingFilesList

I added the powater one you mentioned to that list, but in the future, anyone is able to update that wiki page if you just sign up for a wiki account.
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  #5  
Old 02-20-2011, 09:46 PM
sorvani
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On PEQ it seems to not be doing anything, but then my guts have run 5. How close to spirit of Bih'Li is run 5? My bard speed seems completely broke to but that may be the known client roll over bug.

What command shows run speed server side? I'll check into it on my test server.
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  #6  
Old 03-03-2011, 01:08 PM
gaeorn
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Run speed spell/song effects have been tested without mq2 and it still does not work in UF on PEQ. Works fine in all other clients except for UF.
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  #7  
Old 03-03-2011, 03:38 PM
sorvani
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Quote:
Originally Posted by gaeorn View Post
Run speed spell/song effects have been tested without mq2 and it still does not work in UF on PEQ. Works fine in all other clients except for UF.
after a further IRC chat and some testing on PEQ with my toons and here is what we've got.

Level 1 Druid, Level 65 bard with run 5 and all the instrument mod AA but specifically not Fleet of Foot, and a 65 Shaman with run 5.

Log in with UF client and group up. cast Bih`Li on the group. The level 1 druid runs noticeably faster and if you click off the buff wile running she noticeably slows down. There is no noticeable run speed difference on the Bard and shaman who have Run5.

Clicking off the buffs I switched to Selo's Accelerating Chorus and Selo's Song of Travel. Again the druid ran noticeably faster, but not any faster than with Bih'Li. The Bard and Shaman both seemed to have no run speed change over Run5.

This led to the thought that possibly the bard instrument modifier is not getting sent to the client correctly. Most other songs are modified on the server side with a packet sent to the client with the result, but isn't run speed calculated on the client? That is why we get the wrap around bug with a bard with full AA and an instrument modifer in SoD.
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  #8  
Old 03-04-2011, 04:39 AM
KLS
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The way bard songs are sent is really touchy with UF, just quickly glancing at the code it doesn't look like we are doing it right. The bard action packets always came in pairs from EQLive and I could never get it to work right unless I also sent it in pairs like EQLive.
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  #9  
Old 04-07-2011, 10:05 PM
sorvani
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Quote:
Originally Posted by sorvani View Post
after a further IRC chat and some testing on PEQ with my toons and here is what we've got.

Level 1 Druid, Level 65 bard with run 5 and all the instrument mod AA but specifically not Fleet of Foot, and a 65 Shaman with run 5.

Log in with UF client and group up. cast Bih`Li on the group. The level 1 druid runs noticeably faster and if you click off the buff wile running she noticeably slows down. There is no noticeable run speed difference on the Bard and shaman who have Run5.

Clicking off the buffs I switched to Selo's Accelerating Chorus and Selo's Song of Travel. Again the druid ran noticeably faster, but not any faster than with Bih'Li. The Bard and Shaman both seemed to have no run speed change over Run5.
Further information on this..(originally posted on the PEQ forums)

I did a little running across WK a couple days ago and I think there may be more to it.

War, Clr, Mag, Wiz, Shm, Brd in a group. Everyone has the AA Run 5.

I didn't bother with a bard song since it didn't work anyway but after running across half the zone to find a grizzly bear I noticed that none of the toons were keeping up with the warrior and they normally follow well.

The warrior happened to be buffless having just been rezzed prior to porting to WK, while everyone else in the group had Spirit of Bih`Li on them. I stopped and let everyone catch up and then clicked off Bih`Li on one toon and started running again. That toon was now keeping up with my warrior but all the rest were falling behind.

I repeated this by clicking Bih`Li off each toon one at a time with the exact same result. Once no toon had Bih`Li on them, all of them stayed in their normal range from each other while running across the zone.

According to this ZAM wiki entry Bih`Li is a run speed mod of 49% versus Run5's mod of 50%

another run speed source: http://crucible.samanna.net/viewtopic.php?f=39&t=3241
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  #10  
Old 04-07-2011, 11:11 PM
blackdragonsdg
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I am pretty sure that run5 was always faster than sow,bih'li, soe etc.. Spirit of Bih'Li is an upgraded sow. Soe was about the same speed at bih'li and foe was an upgrade to soe so obviously it is faster. I always thought sow maxed out at about 50% mod. Journeyman Boots should be the same speed as a base sow which is roughly a 30% mod. As another point of reference Monk run7 was definitely faster than foe but slower than spirit of scale.

SoE could have changed all of it in one of their nerf sessions. Hope someone has a live account for testing.
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  #11  
Old 03-03-2011, 01:10 PM
gaeorn
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/em emotes do not work in UF. It gives a message about channel 22 similar to the one for chat channels before they were fixed.
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  #12  
Old 03-06-2011, 03:16 PM
sorvani
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Possibly related: For other group members, Bard songs do not show their timer correctly until some other buff causes the client to redo the buff icons.

Options -> Display -> Show Buff Timer & Show Song Timer

Sing one song with an empty buff bar. Switch to another character in the group and watch the timer. It will count down to zero then the buff will sit there with no timer unless some other spell or song get cast on the toon then it will all refresh.
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  #13  
Old 03-07-2011, 01:14 PM
gaeorn
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Quote:
Originally Posted by sorvani View Post
Possibly related: For other group members, Bard songs do not show their timer correctly until some other buff causes the client to redo the buff icons.

Options -> Display -> Show Buff Timer & Show Song Timer

Sing one song with an empty buff bar. Switch to another character in the group and watch the timer. It will count down to zero then the buff will sit there with no timer unless some other spell or song get cast on the toon then it will all refresh.
Don't think that is related. We probably just don't resend a new duration for the song every pulse.
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  #14  
Old 04-08-2011, 02:01 AM
sorvani
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Yes, but that is not the point I was addressing. I was addressing the point that bard run speed is not being applied. In regards to that, I noticed that the Bih`Li spell movement rate seems to be overriding the AA. That should not be happening, the highest available run speed should always be applied.

Probably a separate issue from bard run speed not being applied, but I thought I would bring it up here.
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  #15  
Old 04-08-2011, 02:34 AM
blackdragonsdg
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Hrmm, I certainly did miss your point sorvani.

Quote:
Originally Posted by sorvani View Post
I noticed that the Bih`Li spell movement rate seems to be overriding the AA. That should not be happening, the highest available run speed should always be applied.
That very issue occured on live.
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