Got a lot of unrelated issues here lol...
1.) The DoN stuff isnt in, with quest commands you can give people the currency(radiant/ebon crystals) and with custom scripts you could make "merchants" that sell items for those crystals(it would be a hack though since as far as I know there is no code to support items requiring DoN currency like LDoN, however I may be wrong on this). To hack it in, would have to do something like have the "merchant" give a list of items(using the itemlinks) and then people can "buy" by saying something and having the merchant use the quest::collectitems(or whatever). That said, there is no scripting done for the missions either.
2.) 1637 is the latest revision, although I assume you are using the precompiled stuff, I can't imagine why anything between the rev you are on and the current one would cause pathing issues like that.
3.) To find out what grid a mob is on, open up the NPC loot editor, find and select mob, then open up the spawngroup editor, select the spawngroup you want from the top right window and then in the bottom right window it will show you all the locs that spawn group can spawn at, in that window there is a field "pathgrid" where you will find that info.
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