Currently if a cleric has Touch of the Divine and no other death save type effects, the flag to check for a death save isn't set. There doesn't seem to be any other particular place to put this check, so it's in CalcAABonuses.
Code:
Index: bonuses.cpp
===================================================================
--- bonuses.cpp (revision 1688)
+++ bonuses.cpp (working copy)
@@ -489,6 +489,10 @@
ApplyAABonuses(aa_AA, slots, newbon); //add the bonuses
}
}
+
+ // Not any other clear place to put this at the moment
+ if(GetAA(aaTouchoftheDivine))
+ this->SetDeathSaveChance(true);
}