Quote:
Originally Posted by Sakrateri
Make a text file and call it greatdivide_EnvironmentEmitters
Now open the file and paste this there...
Code:
Name^EmitterDefIdx^X^Y^Z^Lifespan
waterfallbottom^61^-35.6^-115^140.7^40000000
waterfallbottom^61^-35.6^-115^99.2^40000000
spray12^44^-35.6^-115^99.2^800000000
fallmist76^54^-38.6^-105^90^4000000
ekwaterfallbottom^71^-35.6^-115^85.2^40000000
falls33^54^-35.6^-115^99.2^40000000
Save it and put it in you EQ folder
This will give you somewhat of a waterfall in front of the Thurg opening....
I will work on making it better soon as I get some time...
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Thx for the time you put into this, Sak. I added it to my directory in the mean time.
I have been working on finding the source of this problem ever since my last post. I am now 99.9999% certain the problem is not the emulator. I have been experimenting with the tutorialb zone where two of the new waterfalls can be found. I figured if I could make the waterfalls go away, I could figure out how to fix them in great divide. I attached .bak ext. to all of the tutorialb zone files except the tutorialb.eqg file. The waterfalls didn't go away when I zoned out and back in. I then used the S3D tool to go into the eqg file to see what all it had in it. I eliminated every texture file and model file in there except for the terrain (sp?) file. With the exception of the NPCs the emu put there, everything went away except for the waterfalls and terrain. The terrain textures went away and the "blank white screen" of the waterfalls were all that was left. I did this same experiment in an older zone with the older waterfalls. I can remove the texture and the "blank white screen" of the waterfall is all thats left. For some reason, this blank white screen is missing in great divide and therefore there isn't a "wall" to "wallpaper." This blank white screen is obviously apart of the zone terrain, or at least, part of some emitter in this file.
I went back to all the expansion kits I purchased in the past and tried installing them in different directories. I then moved the great divide files to my client directory in hopes that they were just corrupt files. It still didn't fix the problem. This leads me to believe that SOE implemented their new 3D engine into eqgame.exe before all of the zone files were brought up-to-date. That would explain why all the newer zones have waterfalls and some of the older zones don't (e.g. PoN, GD,PoT,Stonebrunt..). Or, it could be a combination of the three: Newer DirectX + Newer eqgame.exe + older waterfall parameters. They more or less sold us broken files on a retail CD with the intention of patching them. As for SoF, they just sold us the broken titanium files again. They just added the new files on top of them. If I had to guess, Anniversary is the same story since it was released after titanium.
The classic waterfalls from the old world work just fine. Unfortunately, I can't confirm my "theories" because none of my earlier expansion clients work with the emu.
I read in a thread that you are working on an older classic server with the older clients. Can you fire up your server and swing by GD and see if the falls are there?
If anyone has a live account, could you move the great divide zone files from your live directory over to your SoF/Titanium directory and see if the waterfalls appear? Don't forget to backup your files first!
I would hate to re-activate my account just to test a theory.