Found the cause of the resisted msgs going into shout. Found in the spells.cpp
Quote:
Message_StringID(MT_Shout, TARGET_RESISTED, spells[spell_id].name);
spelltar->Message_StringID(MT_Shout, YOU_RESIST, spells[spell_id].name);
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Any specific reason why its using MT_Shout and not filtered through other like flurry etc? Just want to double check before change anything, Thanks