Pet faction same as player
On Irrev server, at least, pets carry the faction of their owners (like old eq) instead of defaulting to nonagro until engaged.
I'm not sure if this carries over to other servers, but if others would be willing to just test (by summoning low level pets on a higher toon and entering a mid ranged dungeon: one low enough that mobs wont agro on the player, but may on a lower pet) this issue: it would be wonderful.
I fear some of the pet changes done recently (read as: since the last time i was active on these boards) have reverted the pet code somewhere. Irrev server uses a default emu build for coding with a small change in mob statistics dbase for soloability. I do not believe any changes are done with the pets themselves beyond any generic npc changes for health/damage, but Irreverant would have to post as to what is actually changed to verify.
edit: I have been informed by the player testing it that is mainly is the goblin npcs that do it, oddly enough. Ie: perma, sol.
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I went fishing for answers and caught a WIKI.
Last edited by bufferofnewbies; 04-23-2011 at 01:35 PM..
Reason: more info from playerbase
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