Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-15-2011, 01:14 PM
Capheus
Hill Giant
 
Join Date: Apr 2008
Location: Milwaukee
Posts: 141
Default Bot armor color + texture

With NPC's you can change texture and armor colors. Is this possible with bots other than having to create specific new items?
Reply With Quote
  #2  
Old 07-15-2011, 02:23 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

i've never tried. the bots display the item you give them. are you trying to change the default color of the item you give the bot?
__________________
The Realm
Reply With Quote
  #3  
Old 07-15-2011, 04:19 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Couldn't a bot version on this be added to bot.ccp?

Columns would have to be added to the botinventory or bots tables in the database because I would assume any player doing this would want it on a per bot basis.

Code:
int8 Inventory::CalcMaterialFromSlot(sint16 equipslot)
{
	switch(equipslot)
	{
		case SLOT_HEAD:
			return MATERIAL_HEAD;
		case SLOT_CHEST:
			return MATERIAL_CHEST;
		case SLOT_ARMS:
			return MATERIAL_ARMS;
		case SLOT_BRACER01:
		case SLOT_BRACER02:
			return MATERIAL_BRACER;
		case SLOT_HANDS:
			return MATERIAL_HANDS;
		case SLOT_LEGS:
			return MATERIAL_LEGS;
		case SLOT_FEET:
			return MATERIAL_FEET;
		case SLOT_PRIMARY:
			return MATERIAL_PRIMARY;
		case SLOT_SECONDARY:
			return MATERIAL_SECONDARY;
		default:
			return 0xFF;
	}
}
Criimson
Reply With Quote
  #4  
Old 07-15-2011, 04:22 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

BotAddEquipItem() and BotRemoveEquipItem() call that method.
__________________
The Realm
Reply With Quote
  #5  
Old 07-15-2011, 06:49 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Quote:
Originally Posted by Congdar View Post
BotAddEquipItem() and BotRemoveEquipItem() call that method.
Yea, but it could be rewritten to call an almost identical function created within bots.cpp that added lines to also check for armor slot color. Or I guess it might be easier to add a call within the bot spawn that reads color per slot.

Criimson
Reply With Quote
  #6  
Old 07-16-2011, 05:14 PM
Capheus
Hill Giant
 
Join Date: Apr 2008
Location: Milwaukee
Posts: 141
Default

Somewhere in there too is a color sceme for naked bots too. I skimmed though a few ccp files but couldn't come up with anything. My C++ is aweful at best. Best i could find was some armor wear stuff.
Reply With Quote
  #7  
Old 07-16-2011, 05:28 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

You know I am interested in this as well. I'll look into it soon. Right now I am focused on finishing up some bot ai, but when I am finished I will look at what can be done. Would be nice to have my rogue in all black
Reply With Quote
  #8  
Old 07-16-2011, 06:57 PM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

Criimson on a roll! Would be excellent if you can spare the time when you're not busy.
Reply With Quote
  #9  
Old 07-16-2011, 08:03 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

I looked at the DB to see how I could work this in with minimal structure changes. And am running some test code right now.

I am currently looking at a command:

#bot armorcolor <slot> <color>

This will write to the botinventory and alter the color column. Simple enough. Will most likely require a redying when the armor item changes, but bots require no regeants so shouldnt be an issue.

My question is: Does anyone know how to translate the color ##s?

For instance "4280012197" is used quite a bit. It is a 10 digit number. So it isn't R ### B ### G ### which is what I was hoping. Any ideas?

I can always summon some prismatic dyes and note changes as I mess with a piece of armor and derive what is happening but figured someone would know.

Criimson

EDIT: I am posting some code changes to the "Server Code Submissions" section later tonight and will add this if I finish it.
Reply With Quote
  #10  
Old 07-16-2011, 08:14 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Perhaps it is hex? 0xFF1BCDA5
Reply With Quote
  #11  
Old 07-16-2011, 08:19 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Good idea.

I'll google a hex converter for colors and test that

Hmm seems hex colors use 6 digits since hex also uses a-f.

Did find this site though

Digital Colors

I see that some are listed as ### ### ### maybe the last or first digit is a black/white level
Reply With Quote
  #12  
Old 07-16-2011, 08:28 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Georges NPC editor seems to let you edit tint settings for NPCs. It may help to figure out how the colors map. There's also a link for a color picker app that would probably be handy, but the link seems to be broken. :(

http://www.georgestools.eqemulator.net/
Reply With Quote
  #13  
Old 07-16-2011, 09:22 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Well I have the code in place and ready to go once I figure out the color column. So far it doesnt really look like it does anything. I tested the code and change the color of my chanters robe to 1234567890. It wrote perfectly to the DB. I logged her out and back in just in case, but no visible change to the robe. Wife time, but I'll look into it more tonight.

Criimson
Reply With Quote
  #14  
Old 07-17-2011, 02:33 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Just a heads up

Lost some sleep and my wife is teasing me , but I am close to having it working. Here is an image of what I have right now.



Uploaded with ImageShack.us

BTW that is Highelf Cleric newbie armor so should be all green.

Criimson
Reply With Quote
  #15  
Old 07-18-2011, 05:14 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default

Hello everyone

The code is 99% finished. Apparently uint64 isn't allowed or at least I am not getting it to work. Therefore, even though the color range is ### ### ### # the number defaults to 2billion-ish for every number higher than that. I am currently looking for alternatives. In the meantime though here is the .patch to play around with what I have. There is also an sql as I added a rule_values option for a server allowing primary secondary slots to be dyed (havent tested these yet). I also tweaked mez ai a bit (will continue to until the chanter is where I want it) and also added checks for shrink and setfollowdistance to make sure the bot belongs to the client.

Code:
Index: bot.cpp
===================================================================
--- bot.cpp	(revision 1976)
+++ bot.cpp	(working copy)
@@ -3567,12 +3567,15 @@
 		const Item_Struct* item = 0;
 		const ItemInst* inst = 0;
 
+		uint32 spawnedbotid = 0;
+		spawnedbotid = this->GetBotIDForTint();
+
 		inst = GetBotItem(SLOT_HANDS);
 		if(inst) {
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_HANDS]	= item->Material;
-				ns->spawn.colors[MATERIAL_HANDS].color = GetEquipmentColor(MATERIAL_HANDS);
+				ns->spawn.colors[MATERIAL_HANDS].color = Bot::GetEquipmentColor(MATERIAL_HANDS);
 			}
 		}
 
@@ -3581,7 +3584,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_HEAD] = item->Material;
-				ns->spawn.colors[MATERIAL_HEAD].color = GetEquipmentColor(MATERIAL_HEAD);
+				ns->spawn.colors[MATERIAL_HEAD].color = Bot::GetEquipmentColor(MATERIAL_HEAD);
 			}
 		}
 
@@ -3590,7 +3593,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_ARMS] = item->Material;
-				ns->spawn.colors[MATERIAL_ARMS].color = GetEquipmentColor(MATERIAL_ARMS);
+				ns->spawn.colors[MATERIAL_ARMS].color = Bot::GetEquipmentColor(MATERIAL_ARMS);
 			}
 		}
 
@@ -3599,7 +3602,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_BRACER] = item->Material;
-				ns->spawn.colors[MATERIAL_BRACER].color	= GetEquipmentColor(MATERIAL_BRACER);
+				ns->spawn.colors[MATERIAL_BRACER].color	= Bot::GetEquipmentColor(MATERIAL_BRACER);
 			}
 		}
 
@@ -3608,7 +3611,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_BRACER] = item->Material;
-				ns->spawn.colors[MATERIAL_BRACER].color	= GetEquipmentColor(MATERIAL_BRACER);
+				ns->spawn.colors[MATERIAL_BRACER].color	= Bot::GetEquipmentColor(MATERIAL_BRACER);
 			}
 		}
 
@@ -3617,7 +3620,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_CHEST]	= item->Material;
-				ns->spawn.colors[MATERIAL_CHEST].color = GetEquipmentColor(MATERIAL_CHEST);
+				ns->spawn.colors[MATERIAL_CHEST].color = Bot::GetEquipmentColor(MATERIAL_CHEST);
 			}
 		}
 
@@ -3626,7 +3629,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_LEGS] = item->Material;
-				ns->spawn.colors[MATERIAL_LEGS].color = GetEquipmentColor(MATERIAL_LEGS);
+				ns->spawn.colors[MATERIAL_LEGS].color = Bot::GetEquipmentColor(MATERIAL_LEGS);
 			}
 		}
 
@@ -3635,7 +3638,7 @@
 			item = inst->GetItem();
 			if(item) {
 				ns->spawn.equipment[MATERIAL_FEET] = item->Material;
-				ns->spawn.colors[MATERIAL_FEET].color = GetEquipmentColor(MATERIAL_FEET);
+				ns->spawn.colors[MATERIAL_FEET].color = Bot::GetEquipmentColor(MATERIAL_FEET);
 			}
 		}
 		
@@ -3645,6 +3648,7 @@
 			if(item) {
 				if(strlen(item->IDFile) > 2)
 					ns->spawn.equipment[MATERIAL_PRIMARY] = atoi(&item->IDFile[2]);
+					ns->spawn.colors[MATERIAL_PRIMARY].color = Bot::GetEquipmentColor(MATERIAL_PRIMARY);
 			}
 		}
 
@@ -3654,6 +3658,7 @@
 			if(item) {
 				if(strlen(item->IDFile) > 2)
 					ns->spawn.equipment[MATERIAL_SECONDARY] = atoi(&item->IDFile[2]);
+					ns->spawn.colors[MATERIAL_SECONDARY].color = Bot::GetEquipmentColor(MATERIAL_SECONDARY);
 			}
 		}
 	}
@@ -10061,7 +10066,7 @@
 		c->Message(0, "#bot levitate - Bot levitation (must have proper class in group)");
 		c->Message(0, "#bot resist - Bot resist buffs (must have proper class in group)");
 		c->Message(0, "#bot runeme - Enchanter Bot cast Rune spell on you");
-		c->Message(0, "#bot shrink - Shaman Bot will shrink you");
+		c->Message(0, "#bot shrink - Shaman or Beastlord will shrink target");
 		c->Message(0, "#bot endureb - Bot enduring breath (must have proper class in group)");
 		c->Message(0, "#bot charm - (must have proper class in group)");
 		c->Message(0, "#bot dire charm - (must have proper class in group)");
@@ -10077,6 +10082,7 @@
 		c->Message(0, "#bot mana [<bot name or target> | all] - Displays a mana report for all your spawned bots.");
 		c->Message(0, "#bot setfollowdistance ### - sets target bots follow distance to ### (ie 30 or 250).");
 		c->Message(0, "#bot [hair|haircolor|beard|beardcolor|face|eyes|heritage|tattoo|details <value>] - Change your BOTs appearance.");
+		c->Message(0, "#bot armorcolor <slot> <value> - #bot help armorcolor for info");
 		// TODO:
 		// c->Message(0, "#bot illusion <bot/client name or target> - Enchanter Bot cast an illusion buff spell on you or your target.");
 		c->Message(0, "#bot pull [<bot name>] [target] - Bot Pulling Target NPC's");
@@ -10121,8 +10127,8 @@
 
 	// added Bot follow distance - SetFollowDistance
 	if(!strcasecmp(sep->arg[1], "setfollowdistance")) {
-		if((c->GetTarget() == NULL) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) ) {
-			c->Message(15, "You must target a bot!");
+		if((c->GetTarget() == NULL) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c)) {
+			c->Message(15, "You must target a bot you own!");
 		}
 		else {
 			int32 BotFollowDistance = atoi(sep->arg[2]);
@@ -10133,7 +10139,83 @@
 		return;
 	}
 
-	
+	//bot armor colors
+	if(!strcasecmp(sep->arg[1], "armorcolor")) {
+		if(c->GetTarget() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c)) {
+			uint32 botid = c->GetTarget()->CastToBot()->GetBotID();
+			c->Message(0, "BotID = %u", botid);
+			std::string errorMessage;
+			char* Query = 0;
+			uint32 setcolor = atoi(sep->arg[3]);
+			int setslot = atoi(sep->arg[2]);
+			c->Message(0, "setcolor = %i", setcolor);
+			c->Message(0, "setslot = %i", setslot);
+
+			if(sep->arg[2][0] == '\0' || sep->arg[3][0] == '\0') {
+				c->Message(0, "Usage: #bot armorcolor [slot] [color ##] - use #bot help armorcolor for info");
+				return;
+			}
+			else if (sep->arg[3][0] >= 9999999999){
+				c->Message(0, "Invalid color selection - color range 0 - 9999999999");
+				c->Message(0, "Usage: #bot armorcolor [slot] [color ##] - use #bot help armorcolor for info");
+				return;
+			}
+			else{
+				if(database.RunQuery(Query, MakeAnyLenString(&Query, "UPDATE botinventory SET color = %i WHERE slotID = %i AND botID = %u",setcolor, setslot, botid))){
+					int slotmaterial = Inventory::CalcMaterialFromSlot(setslot);
+					c->GetTarget()->CastToBot()->SendWearChange(slotmaterial);
+				}
+			}
+			
+		}
+		else {
+			c->Message(15, "You must target a bot you own to do this.");
+		}
+
+		return;
+	}
+	// Help for coloring bot armor
+		if(!strcasecmp(sep->arg[1], "help") && !strcasecmp(sep->arg[2], "armorcolor") ){
+		//read from db
+		char* Query = 0;
+		MYSQL_RES* DatasetResult;
+		MYSQL_ROW DataRow;
+		int dyedprimary = 0;
+		int dyedsecondary = 0;
+		
+ 	
+		if(database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT rule_value FROM rule_values WHERE rule_name = 'Bots:DyedPrimary'"), 0, &DatasetResult)) {
+			if(mysql_num_rows(DatasetResult) == 1) {
+				DataRow = mysql_fetch_row(DatasetResult);
+				if(DataRow)
+					dyedprimary = atoi(DataRow[0]);
+			}
+			mysql_free_result(DatasetResult);
+			safe_delete_array(Query);
+		}
+		if(database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT rule_value FROM rule_values WHERE rule_name = 'Bots:DyedSecondary'"), 0, &DatasetResult)) {
+			if(mysql_num_rows(DatasetResult) == 1) {
+				DataRow = mysql_fetch_row(DatasetResult);
+				if(DataRow)
+					dyedsecondary = atoi(DataRow[0]);
+			}
+			mysql_free_result(DatasetResult);
+			safe_delete_array(Query);
+		}
+		
+		c->Message(0, "-----------------#bot armorcolor help-----------------------------");
+		c->Message(0, "Armor:  17(Chest/Robe), 7(Arms), 9(Bracer), 12(Hands), 18(Legs), 19(Boots), 2(Helm)");
+		c->Message(0, "------------------------------------------------------------------");
+		if (dyedprimary == 1){c->Message(0, "13 (Primary Weapon Slot - Server Allowed");}
+		if (dyedsecondary == 1){c->Message(0, "14 (Secondary Weapon Slot or Shield - Server Allowed");}	
+		c->Message(0, "------------------------------------------------------------------");
+		c->Message(0, "Color: ########## (usage: enter a number from 1 - 10 digits");
+		c->Message(0, "------------------------------------------------------------------");
+		c->Message(0, "Example: #bot armorcolor 17 1644825 would dye the chest black");
+		c->Message(0, "Example: #bot armorcolor 9 4646464646 would dye the wrists purple");
+		return;
+	}
+
 	if(!strcasecmp(sep->arg[1], "augmentitem")) {
 		AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
 		in_augment->container_slot = 1000;
@@ -11770,8 +11852,8 @@
 		Group *g = c->GetGroup();
 		Mob *target = c->GetTarget();
 
-		if(target == NULL || (!target->IsClient() && !target->IsBot()))
-			c->Message(15, "You must select a player or bot");
+		if(target == NULL || (!target->IsClient() && !target->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c))
+			c->Message(15, "You must select a player or bot you own");
 
 		else if(g) {
 			for(int i=0; i<MAX_GROUP_MEMBERS; i++){
@@ -11797,8 +11879,6 @@
 
 					if (c->GetLevel() >= 15) { 
 						Shrinker->Say("Casting Shrink...");
-						//Shrinker->CastToBot()->BotRaidSpell(345);
-						//Shrinker->CastSpell(345, id), 1);
 						Shrinker->CastToBot()->SpellOnTarget(345, target);
 					}
 					else if (c->GetLevel() <= 14) {
@@ -11810,8 +11890,6 @@
 
 					if (c->GetLevel() >= 23) {
 						Shrinker->Say("Casting Shrink...");
-						//Shrinker->CastToBot()->BotRaidSpell(345);
-						//Shrinker->CastSpell(345, id), 1);
 						Shrinker->CastToBot()->SpellOnTarget(345, target);
 					}
 					else if (c->GetLevel() <= 22) {
@@ -13742,4 +13820,45 @@
 	return needHealed;
 }
 
+uint32 Bot::GetEquipmentColor(int8 material_slot) const
+{
+	//Bot tints
+	int32 slotid = 0;
+	uint32 returncolor = 0;
+	uint32 botid = this->GetBotIDForTint();
+	
+	//Translate code slot # to DB slot #
+	slotid = Inventory::CalcSlotFromMaterial(material_slot);
+
+	//read from db
+	char* Query = 0;
+	MYSQL_RES* DatasetResult;
+	MYSQL_ROW DataRow;
+	
+	if(database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT color FROM botinventory WHERE BotID = %u AND SlotID = %u", botid, slotid), 0, &DatasetResult)) {
+		if(mysql_num_rows(DatasetResult) == 1) {
+			DataRow = mysql_fetch_row(DatasetResult);
+			if(DataRow)
+				returncolor = atoi(DataRow[0]);
+		}
+		mysql_free_result(DatasetResult);
+		safe_delete_array(Query);
+	}
+	return returncolor;
+}
+void Bot::SendWearChange(int8 material_slot)
+{
+	EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
+	WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
+
+	wc->spawn_id = GetID();
+	wc->material = GetEquipmentMaterial(material_slot);
+	wc->elite_material = IsEliteMaterialItem(material_slot);
+	wc->color.color = GetEquipmentColor(material_slot);
+	wc->wear_slot_id = material_slot;
+
+	entity_list.QueueClients(this, outapp);
+	safe_delete(outapp);
+}
+
 #endif
Index: bot.h
===================================================================
--- bot.h	(revision 1976)
+++ bot.h	(working copy)
@@ -217,6 +217,8 @@
 	void BotTradeAddItem(uint32 id, const ItemInst* inst, sint16 charges, uint32 equipableSlots, int16 lootSlot, std::string* errorMessage, bool addToDb = true);
 	void EquipBot(std::string* errorMessage);
 	bool CheckLoreConflict(const Item_Struct* item);
+	uint32 Bot::GetEquipmentColor(int8 material_slot) const;
+	void Bot::SendWearChange(int8 material_slot);
 
 	// Static Class Methods
 	static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);
@@ -297,6 +299,7 @@
 
 	// "GET" Class Methods
 	uint32 GetBotID() { return _botID; }
+	uint32 GetBotIDForTint() const { return _botID; }
 	uint32 GetBotOwnerCharacterID() { return _botOwnerCharacterID; }
 	uint32 GetBotSpellID() { return npc_spells_id; }
 	Mob* GetBotOwner() { return this->_botOwner; }
Index: botspellsai.cpp
===================================================================
--- botspellsai.cpp	(revision 1976)
+++ botspellsai.cpp	(working copy)
@@ -558,8 +558,15 @@
 						GroupHasShaman = true;
 					}
 					else if (botClass == ENCHANTER){
-						botSpell = GetBestBotSpellForMagicBasedSlow(this);
-						GroupHasEnchanter = true;
+						//Checking no adds before slow/debuff
+						Mob* addMob = GetFirstIncomingMobToMez(this, botSpell);
+
+						if(addMob){
+							break;}
+						else {
+ 						botSpell = GetBestBotSpellForMagicBasedSlow(this);
+ 						GroupHasEnchanter = true;
+						}
 					}
 					else if (botClass == BEASTLORD && GroupHasEnchanter == false && GroupHasShaman == false){
 						botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
@@ -584,6 +591,13 @@
 					
 					checked_los = true;
 				}
+				//if enchanter checking if no adds
+				if (botClass == ENCHANTER){
+					Mob* addMob = GetFirstIncomingMobToMez(this, botSpell);
+ 
+					if(addMob){
+						break;}
+				}
 
 				botSpell = GetDebuffBotSpell(this, tar);
SQL

Code:
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Bots:DyedSecondary', '0', 'Allow dying of Secondary Slot (ie shields) 0 - off 1- on');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Bots:DyedPrimary', '0', 'Allow dying of Primary Slot (ie weapons) 0 - off 1- on');
Criimson

EDIT: I have gotten purply orange green blue black white so might leave as is - would appreciate feedback on what might be needed or done

As seen here:



Uploaded with ImageShack.us
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:15 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3