Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #31  
Old 10-19-2011, 07:15 AM
saarr
Fire Beetle
 
Join Date: Jul 2011
Posts: 11
Default

there is a Zun mob in tacvi (live) that drops the bbb, him and his four adds are perma rooted and summon at 95%. Every 10% in health he drops his adds come alive and hit like him. my guild used to summon tank the adds and him till the guild as a whole got stronger to straight tank them. Also in barindu there is a zun that is perma rooted till 50% if i remeber right and doesnt (used to) not summon, but was later patched to summon (unoffical patch not noted) and my guild at the time had time gear and he meleed for 7k with an ae ramp and was nasty but summon tanking was the only way to tank him unslowed. this is just my 2cents is all.
Reply With Quote
  #32  
Old 10-24-2011, 09:12 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

Just a thought, you can always set an NPC's runspeed to 0 which would in effect make them 'perm rooted'.. Then just use scripting if you need them to run again.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Reply With Quote
  #33  
Old 10-24-2011, 11:00 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by image View Post
Just a thought, you can always set an NPC's runspeed to 0 which would in effect make them 'perm rooted'.. Then just use scripting if you need them to run again.
That has already been discussed in-depth in this thread. It is not an ideal solution, but there are some alternatives that were also discussed.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #34  
Old 10-24-2011, 05:06 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

hmm, how do you make a perma-rooted mob otherwise? is there an individual flag? I always did them with just 0 speed.
Reply With Quote
  #35  
Old 10-25-2011, 04:37 PM
Estalia
Fire Beetle
 
Join Date: Jun 2005
Posts: 7
Default

This thread isn't about making the mob permarooted. It is about making the permarooted mobs use an aggrotable instead of acting like a rooted mob who hits the nearest pc instead of using the aggrotable.
Reply With Quote
  #36  
Old 10-27-2011, 07:16 PM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
Default

Believe so yeahh , havnt raided any perma rooted mobs for a while . unless theyve changed it , in the last few years.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:14 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3