Black screen after selecting server
hmm i run windows 7 I Have everquest titanium with all expansions
here is my log
2011-12-01 23:48:16 Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-12-01 23:48:16 Timezone: UTC+0h00m
2011-12-01 23:48:16 Loading graphics DLL.
2011-12-01 23:48:16 Parsing INI file .\eqclient.ini
2011-12-01 23:48:16 INI file .\eqclient.ini loaded.
2011-12-01 23:48:17 Initializing timers.
2011-12-01 23:48:20 Checking critical files.
2011-12-01 23:48:20 Initializing WinSock.
2011-12-01 23:48:20 Enumerating 3D devices.
2011-12-01 23:48:20 Found adapter #0 - NVIDIA GeForce GT 440 (7.14.10.0304)
2011-12-01 23:48:20 Adapter #0 - NVIDIA GeForce GT 440 :
2011-12-01 23:48:20 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-12-01 23:48:20 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2011-12-01 23:48:20 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-12-01 23:48:20 Initializing keypress handler.
2011-12-01 23:48:20 Parsing INI file .\defaults.ini
2011-12-01 23:48:21 INI file .\defaults.ini loaded.
2011-12-01 23:48:21 Loading keyboard tables.
2011-12-01 23:48:21 Creating window.
2011-12-01 23:48:21 Checking display driver version.
2011-12-01 23:48:22 Activating window.
2011-12-01 23:48:22 Picking a default resolution, desktop is 1360 x 768, 32 bits
2011-12-01 23:48:22 Ratio is 1.77
2011-12-01 23:48:23 Resolution was capped at 1280 x 720
2011-12-01 23:48:23 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2011-12-01 23:48:23 Resolution selected 1280 x 720, 32 bits
2011-12-01 23:48:23 CRender::InitDevice: Using 32bit mode.
2011-12-01 23:48:23 CRender::InitDevice: Using vsync 0.
2011-12-01 23:48:23 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-12-01 23:48:23 CRender::InitDevice: HardwareTnL Enabled.
2011-12-01 23:48:23 Using hardware vertex shaders.
2011-12-01 23:48:24 Initializing render system.
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