I was wondering if the custom (and awesome bot code) on this server was planning on being uploaded into the source code to replace existing bot code. If this is something you are willing to share I for one would be very thankful. Either way nice work.
I was wondering if the custom (and awesome bot code) on this server was planning on being uploaded into the source code to replace existing bot code. If this is something you are willing to share I for one would be very thankful. Either way nice work.
How do the bots work on that server? The server website doesn't go into too much detail.
It like have a merc of any class you do not have to pay for. you can may them do things like heal, port, snare, ect. Can have up to 5 out per account atm.
But there again, what makes them stand out from the existing BOT code ? The normal Eqemulator BOT code can do all of those things, maybe not snare but that would be easy to implement.
In order to improve bot heals I ended up removing nukes from clerics and dots from shamans and changed priority to direct heals over heals over time but still get complaints about why cant I tell my bot to heal me like I can tell him to cure me.
A wish list item I would love if feasible would be a #bot command that would toggle hold aggro or not hold aggro. This would make playing a non-tank character easier.
I remember XPing in Dreadlands and the cleric fell asleep on the keyboard, we just go a long line of random text and nothing. Ending up having to get a GM to boot him.
Is the consenus that #bot heal is not a desired or needed feature or one that would be welcome. I agree that it may be more live like without but i for one would love to force my healers to heal and not nuke.
Are you saying the #heal would just make them not nuke or are you saying an immediate heal being cast ? I simply just removed the ability of them being able to nuke, we went that route back when we used bots.
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