Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 09-22-2011, 05:52 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default Experimental load_13thflooritems.pl

I put together a quick and dirty update to the load_13thfloor_items.pl script to import the current file format in use at http://eqitems.13th-floor.org/

After researching the differences between the fields in the items database and the items.txt file I made these lists:

Fields present in items table that are not present in the 13th floor items.txt file
clickunk6, comment, focusunk6, heroic_cr, heroic_dr, heroic_fr, heroic_mr, heroic_pr, heroic_svcorrup, minstatus, pendingloreflag, procunk6, scrollunk6, serialization, serialized, stackable, summonedflag, wornunk6, UNK012, UNK033, UNK054, UNK059, UNK123, UNK127, UNK134, UNK137, UNK142, UNK147, UNK152, UNK157, UNK193

Fields present in the 13th floor items.txt file that are not present in the items table.
UNK109, UNK219, UNK220, UNK221, UNK222, UNK223, UNK224, UNK225, UNK226, UNK227, UNK228, UNK229, UNK230, UNK231, UNK232, UNK233, UNK234, UNK235, UNK236, UNK237, UNK238, UNK239, UNK240, UNK241, UNK242

The only field no longer present in items.txt that seemed important to me was the stackable field, so I modified the script to set it to true on all items that have a stacksize > 1. I don't believe any items have heroic saves on them, and summonedflag seems to be used very inconsistently.

I also set the bagslots to 10 on all items with more than that to avoid breaking existing code that assumes 10 is the upper limit. If you do import the bags you'll probably notice a fair number of discrepancies from what you might expect since a lot of sizes changed on live.

Anyway, if you're feeling brave and want to import new items here's the script. No warranties, etc. Always keep a backup.

Code:
#! /usr/bin/perl

use DBI;
use Getopt::Std;

getopts('d:h');
$conf = "eqemu_config.xml";
if($opt_h) {
	die "Usage: load_13thfloor_items.pl [-d path/to/eqemu_config.xml]\n";
}
if($opt_d) {
	$conf = $opt_d;
}

$db = "eq";
$user = "eq";
$pass = "eq";
$host = "localhost";
open(F, "<$conf") or die "Unable to open config $conf\n";
$indb = 0;
while(<F>) {
	s/\r//g;
	if(/<database>/i) {
		$indb = 1;
	}
	next unless($indb == 1);
	if(/<\/database>/i) {
		$indb = 0;
		last;
	}
	if(/<host>(.*)<\/host>/i) {
		$host = $1;
	} elsif(/<username>(.*)<\/username>/i) {
		$user = $1;
	} elsif(/<password>(.*)<\/password>/i) {
		$pass = $1;
	} elsif(/<db>(.*)<\/db>/i) {
		$db = $1;
	}
}
if(!$db || !$user || !$pass || !$host) {
	die "Invalid db.ini, missing one of: host, user, password, database\n";
}

$source="DBI:mysql:database=$db;host=$host";

my $dbh = DBI->connect($source, $user, $pass) || die "Could not create db handle\n";

$_=<STDIN>;
chomp();
s/'/\\'/g;
@fields=split("(?<!\\\\)\\|", $_);
#strip out unknown fields we don't have in the current item database
splice(@fields,114,1);
splice(@fields,218,24);

%conversions = (
	"itemtype" => "itemuse"
);

$insert="replace into items (".join(",",@fields).",source,updated) values ('";

#select(STDOUT); $|=1;
while(<STDIN>) {
	chomp();
	s/'/\\'/g;
	@f=split("(?<!\\\\)\\|", $_);
	#strip out unknown fields we don't have in the current item database
	splice(@f,114,1);
	splice(@f,218,24);
	$insert2=join("','",@f);
	$#f--;
	grep(s/\\\|/\\\\\|/g,@f);
	grep(s/"/\\\\"/g,@f);
	$statement=sprintf("%s%s','13THFLOOR',now())",$insert,$insert2,join('|',@f));
	$dbh->do($statement);
	printf("Processing: %d %s                        \r",$f[5],$f[1]);
	++$count;
}
printf("Processed: %d items(s)                     \n",$count);

#fix stackable flag on items since it isn't in the latest 13th floor data.
#My assumption is that all items with a stack count > 1 are stackable.
#That seems to be how 13th floor displays them as stackable
print("Setting items with a stacksize > 1 to stackable\n");
$statement = "update items set stackable = 1 where stacksize > 1";
$dbh->do($statement);

print("Setting bagslots > 10 to 10\n");
$statement = "update items set bagslots = 10 where bagslots > 10";
$dbh->do($statement);
Reply With Quote
  #2  
Old 01-24-2012, 10:27 PM
Taurinus2
Sarnak
 
Join Date: Nov 2009
Posts: 45
Default

This is an older post, I know, but since no feedback was given I thought to share my experience.

The script does work despite some inserts failing due to improper column values (probably my fault there for having 'strict' on).

One problem I did encounter is that something funky happened with food items. It must be the stacking. The server consumed the food items at an alarming rate (think 1 per tick..possibly 2 ticks) and the client (UF) said that they didn't exist if consumed manually. I say consumed, but it was probably the server just removing the item instead of putting it towards the character's food consumption.

At any rate, I appreciate the contribution.
Reply With Quote
  #3  
Old 01-25-2012, 02:43 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

I'm not sure all the column names actually match up anymore. There was a sql update after this was posted that may have tweaked things a bit.

This was a great discussion about how peq does the import, and why the blanket stacksize hack isn't the best approach: http://www.eqemulator.org/forums/showthread.php?t=34279
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3