Is there anywhere that I may find a break down of spell effect types? The spdat.h and spell_effects.cpp give a good starting point, but there are questions it leaves.
For example:
Code:
case SE_LimitResist:
if(base1) {
if(spell.resisttype != base1)
return 0;
}
else {
return 0;
}
While this is a good start, I do not know the resist types.
I am trying to create a few spells that mitigate/absorb damage based on resist type (if possible). Such as spells that increase a player's resist to say poison and disease AND mitigate spell damage of those elements by a certain percentage.
Any info on this would be greatly appreciated!
-Hate