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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 03-17-2012, 01:07 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default Determining Target or Self Spells

I apologize to ask this, but what field in spells_new makes the determination between targettable and self spells? I am probably looking right at it. Is it simply spell range 0?

Thank You,

-Hate
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  #2  
Old 03-17-2012, 01:16 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

The targettype field.

Code:
//Target Type IDs
typedef enum {
/* 01 */	ST_TargetOptional = 0x01,
/* 02 */	ST_AEClientV1 = 0x02,
/* 03 */	ST_GroupTeleport = 0x03,
/* 04 */	ST_AECaster = 0x04,
/* 05 */	ST_Target = 0x05,
/* 06 */	ST_Self = 0x06,
/* 07 */	// NOT USED
/* 08 */	ST_AETarget = 0x08,
/* 09 */	ST_Animal = 0x09,
/* 10 */	ST_Undead = 0x0a,
/* 11 */	ST_Summoned = 0x0b,
/* 12 */	// NOT USED
/* 13 */	ST_Tap = 0x0d,
/* 14 */	ST_Pet = 0x0e,
/* 15 */	ST_Corpse = 0x0f,
/* 16 */	ST_Plant = 0x10,
/* 17 */	ST_Giant = 0x11, //special giant
/* 18 */	ST_Dragon = 0x12, //special dragon
/* 19 */	// NOT USED
/* 20 */	ST_TargetAETap = 0x14,
/* 21 */	// NOT USED
/* 22 */	// NOT USED
/* 23 */	// NOT USED
/* 24 */	ST_UndeadAE = 0x18,
/* 25 */	ST_SummonedAE = 0x19,
/* 26 */	// NOT USED
/* 27 */	// NOT USED
/* 28 */	// NOT USED
/* 29 */	// NOT USED
/* 30 */	// NOT USED
/* 31 */	// NOT USED
/* 32 */	ST_AECaster2 = 0x20, //ae caster hatelist maybe?
/* 33 */	ST_HateList = 0x21,
/* 34 */	ST_LDoNChest_Cursed = 0x22,
/* 35 */	ST_Muramite = 0x23, //only works on special muramites
/* 36 */	ST_AreaClientOnly = 0x24,
/* 37 */	ST_AreaNPCOnly = 0x25,
/* 38 */	ST_SummonedPet = 0x26,
/* 39 */	ST_GroupNoPets = 0x27,
/* 40 */	ST_AEBard = 0x28,
/* 41 */	ST_Group = 0x29,
/* 42 */	ST_Directional = 0x2a, //ae around this target between two angles
/* 43 */	ST_GroupClientAndPet = 0x2b,
/* 44 */	ST_Beam = 0x2c, //like directional but facing in front of you always
/* 45 */	//ST_Ring = 0x2d, // Like a mix of PB ae + rain spell(has ae duration)
/* 46 */	ST_TargetsTarget = 0x2e, // uses the target of your target
/* 47 */	//ST_PetMaster = 0x2e, // uses the master as target
} SpellTargetType;
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  #3  
Old 03-17-2012, 05:14 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Excellent! Thank you lerxst2112, ever the badass.

-Hate
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  #4  
Old 04-15-2012, 09:52 AM
thepoetwarrior
Discordant
 
Join Date: Aug 2007
Posts: 307
Default

Trying to make AoE Rez, but since Rez needs to target a corpse instead of a live player, is it even possible?
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  #5  
Old 04-15-2012, 10:20 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Perhaps use the AEBard targettype? (totally guessing)
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