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  #1  
Old 07-11-2012, 08:28 PM
Tabasco's Avatar
Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 269
Default Level 10/20 damage caps

In zone/attack.cpp
This:
Code:
if(GetLevel() < 10 && max_hit > 20)
    max_hit = (RuleI(Combat, HitCapPre10));
else if(GetLevel() < 20 && max_hit > 40)
    max_hit = (RuleI(Combat, HitCapPre20));
Should probably be this:
Code:
if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10))
{
    max_hit = (RuleI(Combat, HitCapPre10));
}
else if(GetLevel() < 20 && max_hit > RuleI(Combat, HitCapPre20))
{
    max_hit = (RuleI(Combat, HitCapPre20));
}
It's not going to be an issue for most people, but it could cause some problems on custom servers.
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  #2  
Old 07-12-2012, 02:50 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Bot::Attack also has some issues with that, assuming that bots should use the same caps as players.

Code:
		if(GetLevel() < 10 && max_hit > 20)
			max_hit = 20;
		else if(GetLevel() < 20 && max_hit > 40)
			max_hit = 40;
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