in zone/spell_effects.cpp, search for case SE_ILLUSION (around line 1061)
and add a case for WOLF before the default entry. I used a size of 2 in this
example, but change it to what you want:
Code:
else if(spell.base[i] == DWARF){
SendAppearancePacket(AT_Size, 4);
}
else if(spell.base[i] == HALFLING || spell.base[i] == GNOME){
SendAppearancePacket(AT_Size, 3);
}
else if(spell.base[i] == WOLF) {
SendAppearancePacket(AT_Size, 2);
}
else{
SendAppearancePacket(AT_Size, 6);
}