Quote:
Originally Posted by Shin Noir
As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions
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Right now the
network framework doesn't connect to a world & zone server so I haven't put it in the Unity build yet.
There are things that are very specific to Unity Webplayer in the framework to make sure it will work in Webplayer; for example: .NET 3.5 only, No pinvokes, No use of Marshalling, and 100% managed eqemuauthcrypto implementation (no eqemuauthcrypto DLL.)
Daerath is hanging out in irc.eqemulator.net #eqemucoders now so he is getting some good help to make the world/zone connection goin.
Us Unity pals are working on C# scripts that makes it available to switch head shapes depending on helmet type. Not a trivial thing in Unity, but got good progress. Also making some basic (low level) C# scripts that make it available to change equipment texture, etc. Character select will be dropping in as well next build, with the same type of camera controls as the Titanium client (also in v1 of eqbrowser build).