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  #1  
Old 07-29-2014, 07:21 AM
daerath
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Happy to help. I'm going to make some additional updates in the coming weeks as I work through a few ideas.
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  #2  
Old 08-03-2014, 05:08 PM
jcnv
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Go, guys go!
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  #3  
Old 08-04-2014, 07:05 PM
Tyen05
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I started the server I'm using to connect to Unity, it's on the list as VZTZ, at the very bottom.
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  #4  
Old 08-09-2014, 07:36 AM
Tyen05
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Char creation, North Qeynos, South Qeynos, and Surefall Glade are in Unity Webplayer now.

linked due to size of image.

http://i.imgur.com/16w4Yqq.png
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  #5  
Old 08-21-2014, 05:39 AM
Tyen05
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Tossing a link to a "meh" build since I haven't updated in awhile. As you can see, each zone needs to be touched up.

http://eqbrowser.com/play/

Also updated the help page if anyone is interested in getting the network side of things in shape. I'm pretty much worthless when it comes to the initial zone/world network connection. Dying to start grinding on opcodes (implementing gameplay in unity) and really need a pal to help out on this initial network bottleneck.

http://eqbrowser.com/help/
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  #6  
Old 08-27-2014, 11:09 PM
Tyen05
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http://eqbrowser.com/play/

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  #7  
Old 08-31-2014, 11:45 AM
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zeldik
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Cool to see this happening keep up the good work
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  #8  
Old 08-31-2014, 01:45 PM
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As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions
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  #9  
Old 08-31-2014, 06:03 PM
Tyen05
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Quote:
Originally Posted by Shin Noir View Post
As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions
Right now the network framework doesn't connect to a world & zone server so I haven't put it in the Unity build yet.

There are things that are very specific to Unity Webplayer in the framework to make sure it will work in Webplayer; for example: .NET 3.5 only, No pinvokes, No use of Marshalling, and 100% managed eqemuauthcrypto implementation (no eqemuauthcrypto DLL.)

Daerath is hanging out in irc.eqemulator.net #eqemucoders now so he is getting some good help to make the world/zone connection goin.


Us Unity pals are working on C# scripts that makes it available to switch head shapes depending on helmet type. Not a trivial thing in Unity, but got good progress. Also making some basic (low level) C# scripts that make it available to change equipment texture, etc. Character select will be dropping in as well next build, with the same type of camera controls as the Titanium client (also in v1 of eqbrowser build).
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  #10  
Old 08-31-2014, 06:04 PM
Tyen05
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I also released an Android App up on http://eqbrowser.com, trying to figure out what kind of Touch Character Controller type deal would work the best and not be annoying as hell.
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  #11  
Old 09-18-2014, 05:51 PM
Tyen05
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  #12  
Old 11-06-2014, 02:10 AM
Tyen05
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WebGL

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  #13  
Old 11-11-2014, 08:31 AM
jcnv
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Nearing zone explorer potential?
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  #14  
Old 11-11-2014, 06:38 PM
Tyen05
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What do you mean by zone explorer potential?

You can run around in the zone and the project source has extracted assets.
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  #15  
Old 11-13-2014, 09:07 PM
Tyen05
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Going to be moving away from Unity Webplayer and switch to Unity WebGL via Unity 5.

Below are relevant articles about WebGL & .net. The Unity to Eqemu networking framework is in .net.

Visual Studio Tools for Unity (UnityVS)

Microsoft acquires SyntaxTree, creator of UnityVS plugin for Visual Studio

THE FUTURE OF WEB PUBLISHING IN UNITY – AN UPDATE

THE FUTURE OF SCRIPTING IN UNITY

Visual Studio Community 2013 (FREE)

Unity3d to Eqemu networking framework

Microsoft Takes .NET Open Source And Cross-Platform
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