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  #1  
Old 01-15-2015, 11:19 AM
Tyen05
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Unity Client is now connected to an Eqemu server.

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  #2  
Old 01-22-2015, 08:10 AM
Tyen05
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Initial Spawn



C# Script
http://pastebin.com/vXUpPU9d
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  #3  
Old 01-26-2015, 04:48 AM
Tyen05
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Spawning the right models now.



Gotta work on recreating this whole "model snapping" thing that the EQ client does though, my XYZ is correct.

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Old 01-30-2015, 08:55 PM
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  #5  
Old 01-31-2015, 05:02 AM
Tyen05
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woof elf flying kick, lol

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  #6  
Old 02-05-2015, 07:36 AM
Tyen05
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Texture changing script.

http://wiki.eqemulator.org/i?M=Pastebin&Paste=i6gTTn0D


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  #7  
Old 02-05-2015, 07:49 AM
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Ogre female plate on the wood elf looks badass

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  #8  
Old 02-09-2015, 05:14 AM
Tyen05
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playing with aggrozone

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  #9  
Old 02-18-2015, 07:53 AM
jsr
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This is my favourite thread
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  #10  
Old 02-19-2015, 06:56 AM
Tyen05
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Thanks pal.



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  #11  
Old 02-26-2015, 04:08 AM
Tyen05
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dickin around

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  #12  
Old 03-17-2015, 12:44 PM
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https://github.com/eqbrowser/unity-e...ient-framework is 404'ing now?
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  #13  
Old 03-17-2015, 09:53 PM
Tyen05
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Ya, that stuff isn't used.

Serverside implementation is:
https://github.com/EQBrowserServer/S.../web_interface

Client package is:
http://eqbrowser.com/build/v4.unitypackage
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  #14  
Old 03-18-2015, 05:44 AM
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Yeah- it's just that I wanted a sneaky look at that code as it was since I have another thing I'm working on which would benefit from it.
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  #15  
Old 03-18-2015, 07:48 PM
Tyen05
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Here ya go.

http://eqbrowser.com/misc/EQClient.rar

Daerath made it, he hangs out in #eqemucoders if you have any questions about it.
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