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  #1  
Old 10-02-2012, 03:57 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default Monk weight

This is part of the useintervalac code with monk weight by level added in. Instead of the static 15 stones that it currently is.

Starting at line 633 of the attack.cpp

Code:
		if(IsClient())
		{
			armor = CastToClient()->GetRawACNoShield(shield_ac);
			weight = (CastToClient()->CalcCurrentWeight() / 10.0);
		}
		else if(IsNPC())
		{
			armor = spellbonuses.AC + itembonuses.AC + (CastToNPC()->GetRawAC() / RuleR(Combat, NPCACFactor)) + 1;
		}

		if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER)
		{
			softcap = RuleI(Combat, ClothACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == DRUID || GetClass() == BEASTLORD || GetClass() == MONK)
		{
			softcap = RuleI(Combat, LeatherACSoftcap);
		}
		else if(GetClass() == SHAMAN || GetClass() == ROGUE || GetClass() == BERSERKER || GetClass() == RANGER)
		{
			softcap = RuleI(Combat, ChainACSoftcap);
		}
		else
		{
			softcap = RuleI(Combat, PlateACSoftcap);
		}
		
		softcap += shield_ac;
		armor += shield_ac;
		softcap += (softcap * (aa_mit * RuleR(Combat, AAMitigationACFactor)));
		if(armor > softcap)
		{
			int softcap_armor = armor - softcap;
			if(GetClass() == WARRIOR)
			{
				softcap_armor = softcap_armor * RuleR(Combat, WarriorACSoftcapReturn);
			}
			else if(GetClass() == SHADOWKNIGHT || GetClass() == PALADIN)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}			
			else if(GetClass() == CLERIC || GetClass() == BARD || GetClass() == BERSERKER || GetClass() == ROGUE || GetClass() == SHAMAN || GetClass() == MONK)
			{
				softcap_armor = softcap_armor * RuleR(Combat, LowPlateChainACSoftcapReturn);
			}
			else if(GetClass() == RANGER || GetClass() == BEASTLORD)
			{
				softcap_armor = softcap_armor * RuleR(Combat, LowChainLeatherACSoftcapReturn);
			}
			else if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER || GetClass() == DRUID)
			{
				softcap_armor = softcap_armor * RuleR(Combat, CasterACSoftcapReturn);
			}
			else
			{
				softcap_armor = softcap_armor * RuleR(Combat, MiscACSoftcapReturn);
			}
			armor = softcap + softcap_armor;
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  #2  
Old 10-02-2012, 04:04 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

Levels and weight limits acquired from http://www.monkly-business.net/index...geid=abilities and the last time I checked on live these were still correct.
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