Quote:
Originally Posted by Randymarsh9
Is there a way to make taunting generate more aggro? I checked in aggro.cpp and made other source files but I honestly couldn't make any sense of what I'd change.
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Code:
void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
//Blah blah
if (tauntchance > MakeRandomFloat(0, 1)) {
if (hate_top && hate_top != this) {
newhate = (who->GetNPCHate(hate_top) - who->GetNPCHate(this)) + 1;
Make the 1 a bigger number.