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  #1  
Old 08-09-2010, 07:50 PM
Bellos
Hill Giant
 
Join Date: Jul 2007
Posts: 111
Default Is it possible to give an augment a click effect?

I was curious, i wanna make some augments for cleave accuracy ferocity ect.. that can be placed in items that allow the person to click for the effect. If not i guess a focus effect would work. Can you do either of those with augments?


I know procs work.
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  #2  
Old 11-21-2012, 03:19 PM
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Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
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Going to necro this post as I was searching for an answer to this. I tried it and can say that as of rev2214 it does not work, nor am I sure if it is mean't to.
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  #3  
Old 11-21-2012, 07:35 PM
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ChaosSlayerZ
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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augments with worn effects always worked
but its impossible to give augment a click effect - i mean you can assign it, it will show in game but client won't let you click it.
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  #4  
Old 11-22-2012, 10:00 AM
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Tabasco
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Join Date: Sep 2009
Posts: 269
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If you really want to do this, you have to extend the click effect check in client_packet.cpp:Handle_OP_ItemVerifyRequest.

I also ended up with a simple test in spells.cpp:CastedSpellFinished to keep the parent item from getting eaten.

It's possible, but non-trivial unless you're pretty comfortable in the source.
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  #5  
Old 11-23-2012, 08:49 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Another way of making this possible would be via scripts. Though, I think it would still require some custom changes in the source. You could probably use something like EVENT_ITEM_CLICK and export it to the global_player.pl file in templates. Then, after any item is right clicked, you could iterate through each aug slot and check for click effects and cast them.

The main issue with this technique is that it would require an SoF+ client, as Titanium doesn't send packets for items being clicked that don't include a click effect.
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