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  #1  
Old 12-07-2012, 06:20 AM
Burningsoul
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Join Date: Oct 2009
Posts: 312
Default Local server crashing after selecting character

Server is running the newest revision, used D2loot to modify lootdrops, boosted some stats with sql queries, machine is running W7 X64 w/ 8GB ram / ATI 6850, prime torture tested stable.

What's happening is after playing a freshly created character for 1-2 hours, the client crashes, then subsequent attempts to log in result in crashes. Made three toons tonight, they all bugged out within two hours of playtime. The emu logs aren't anything at all aside from out of date pointer errors for my toon and the bots. The EQ/Logs/Dbg.txt includes the following...
Code:
[Fri Dec 07 04:10:03 2012]00828:fatal error in main thread Code = c0000005  ADDR=0x006b0af0

[Fri Dec 07 04:10:03 2012]00829:EAX=b7b9b500  EBX=0000000a  ECX=b7b9b500  EDX=00000200

[Fri Dec 07 04:10:03 2012]00830:ESI=00000070  EDI=188524b0  EBP=00000027  ESP=001893e4

[Fri Dec 07 04:10:03 2012]00831:Process was trying to READ invalid data.

[Fri Dec 07 04:10:03 2012]00832:Invalid access occurred at virtual address 0xb7b9b5b8.

[Fri Dec 07 04:10:03 2012]00833:Fatal error occurred in mainthread! (Release Client #630)

[Fri Dec 07 04:10:03 2012]00834:Client Version: Jun  8 2010 16:44:32
[Fri Dec 07 04:10:03 2012]00835:Skin Directory: UIFiles\Default\

[Fri Dec 07 04:10:03 2012]00836:Graphics DLL Loaded: Graphics DLL Version 2.00.47211
[Fri Dec 07 04:10:03 2012]00837:Graphics Build Date: Jun  8 2010 16:45:36
[Fri Dec 07 04:10:03 2012]00838:Video Card: AMD Radeon HD 6800 Series, 8.17.10.1114

[Fri Dec 07 04:10:03 2012]00839:Crash (char = Dook, zone = lakeofillomen)

[Fri Dec 07 04:10:03 2012]00840:Local Player's World location at time of crash: 5747.000000, -5383.000000, 70.750000.

[Fri Dec 07 04:10:03 2012]00841:Gamestate at crash = 4
I've swapped between Titanium, UF, and the VoA client - they all throw this same error. I've spent the last hour or so digging through the logfiles and that's the only thing of mention I saw. I saw some posts on sony's fourms with this error - it was related to DirectX issues or faulty EQ files that a reinstall fixed. Seeing as all three of my clients are showing the same symptoms, I'm at a loss. Nothing else I play has any issues playing nice with DX9. Any ideas?
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  #2  
Old 12-07-2012, 06:43 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Does it happen on any other server or just yours?
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  #3  
Old 12-07-2012, 04:18 PM
Burningsoul
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Join Date: Oct 2009
Posts: 312
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Just mine at the moment, which is leading me to believe I hosed the database somehow. I've had this problem in the past on different iterations of my server, but the kicker is I'm not doing anything extreme - sourced the database, the updates, then some simple item stat and rule changes followed by a few passes of D2Loot for extra lewty goodness. The problem always seems to show up after an hour or two, and starts only when I try zoning. The client will crash, and the toon is stuck in limbo.

For giggles I ran memtest and prime again, still no stability issues there. Tonight I'll attempt a fresh DB install and retrace my steps, testing before each each change made.
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  #4  
Old 12-14-2012, 04:29 AM
Burningsoul
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Join Date: Oct 2009
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Update: The Tailored Legendary sacks, ID 124401 - 124618 were the problem. I'm assuming it's either due to the increase slot capacity of them (14) or the charm file id associated with a select few of them. I set them all to 10 slots and removed charmfileids, and no more issues on the Underfoot client.
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  #5  
Old 12-14-2012, 07:46 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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A rework of the emu inventory system would allow more than 10 bag slots.

I have a basic scheme in mind that mimics HoT/VoA. It will take a lot of work though, but might be better in the long run.
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  #6  
Old 12-14-2012, 11:24 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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has to be done since we now have a valid client that supports them.
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  #7  
Old 12-15-2012, 12:18 AM
Burningsoul
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Join Date: Oct 2009
Posts: 312
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Agreed. However, my fix was just snake oil. Problem has arisen again, back to nuking and rebuilding.
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