Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-18-2012, 01:31 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default Error Compiling Server

Hi why am I all of a sudden getting this error just started seems last few updates unable compile server using VS 2008 now?

Warning 3 warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. c:\eq\svn\source\trunk\eqemuserver\common\tinyxml\ tinyxml.h 280 queryserv


I do not know what that means at all either
Reply With Quote
  #2  
Old 12-18-2012, 02:03 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

That is a warning, it wouldn't prevent compilation unless you had turned the 'warnings = errors' setting on for the project.

Feel free to post actual errors.
Reply With Quote
  #3  
Old 12-18-2012, 02:43 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

How do I turn it off I never turned it on it causes it crash and stop compiling?
Reply With Quote
  #4  
Old 12-18-2012, 03:16 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

It seems be related ROF stuff and I want mess around with it. Ok I got warnings off now I getting this:

Error 85 error LNK2019: unresolved external symbol "void __cdecl RoF::Register(class EQStreamIdentifier &)" (?Register@RoF@@YAXAAVEQStreamIdentifier@@@Z) referenced in function "void __cdecl RegisterAllPatches(class EQStreamIdentifier &)" (?RegisterAllPatches@@YAXAAVEQStreamIdentifier@@@Z ) Patches.obj World
Error 86 error LNK2019: unresolved external symbol "void __cdecl RoF::Reload(void)" (?Reload@RoF@@YAXXZ) referenced in function "void __cdecl ReloadAllPatches(void)" (?ReloadAllPatches@@YAXXZ) Patches.obj World
Error 87 fatal error LNK1120: 2 unresolved externals .\../build/World.exe World
Error 88 error LNK2019: unresolved external symbol "void __cdecl RoF::Register(class EQStreamIdentifier &)" (?Register@RoF@@YAXAAVEQStreamIdentifier@@@Z) referenced in function "void __cdecl RegisterAllPatches(class EQStreamIdentifier &)" (?RegisterAllPatches@@YAXAAVEQStreamIdentifier@@@Z ) Patches.obj Zone
Error 89 error LNK2019: unresolved external symbol "void __cdecl RoF::Reload(void)" (?Reload@RoF@@YAXXZ) referenced in function "void __cdecl ReloadAllPatches(void)" (?ReloadAllPatches@@YAXXZ) Patches.obj Zone
Error 90 fatal error LNK1120: 2 unresolved externals .\../Build/Zone.exe Zone
Reply With Quote
  #5  
Old 12-18-2012, 03:47 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

update your svn that was corrected earlier tonight.

that said, there is nothing to play with in RoF. You can not go past character select at this time. This is a brand new client, it will take quite a while to get it fully functional.
Reply With Quote
  #6  
Old 12-18-2012, 11:33 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

I know it new I just wanted get it ready compile when day comes. I also like compile all EMU builds been doing for a while now.
Reply With Quote
  #7  
Old 12-18-2012, 12:53 PM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
Default

Quote:
Originally Posted by FievelMousey View Post
I know it new I just wanted get it ready compile when day comes. I also like compile all EMU builds been doing for a while now.
Kind of dumb I know but I too have a collection of compiles going back 2 years or so. Would have no reason to ever use them but I have the room so no need to delete them either.
__________________

Reply With Quote
  #8  
Old 12-18-2012, 10:27 PM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

I just updated it today again and got this seems be same error. It used compile fine now it nothing but nightmare for me i guess i disable ROF if have to to try compile it as it says it is issue

Error 1 error LNK2019: unresolved external symbol "void __cdecl RoF::Register(class EQStreamIdentifier &)" (?Register@RoF@@YAXAAVEQStreamIdentifier@@@Z) referenced in function "void __cdecl RegisterAllPatches(class EQStreamIdentifier &)" (?RegisterAllPatches@@YAXAAVEQStreamIdentifier@@@Z ) Patches.obj World
Error 2 error LNK2019: unresolved external symbol "void __cdecl RoF::Reload(void)" (?Reload@RoF@@YAXXZ) referenced in function "void __cdecl ReloadAllPatches(void)" (?ReloadAllPatches@@YAXXZ) Patches.obj World
Error 3 fatal error LNK1120: 2 unresolved externals .\../build/World.exe World
Error 4 error LNK2019: unresolved external symbol "void __cdecl RoF::Register(class EQStreamIdentifier &)" (?Register@RoF@@YAXAAVEQStreamIdentifier@@@Z) referenced in function "void __cdecl RegisterAllPatches(class EQStreamIdentifier &)" (?RegisterAllPatches@@YAXAAVEQStreamIdentifier@@@Z ) patches.obj Zone
Error 5 error LNK2019: unresolved external symbol "void __cdecl RoF::Reload(void)" (?Reload@RoF@@YAXXZ) referenced in function "void __cdecl ReloadAllPatches(void)" (?ReloadAllPatches@@YAXXZ) patches.obj Zone
Error 6 fatal error LNK1120: 2 unresolved externals .\../Build/Zone.exe Zone
Warning 7 warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library eqlaunch eqlaunch
Reply With Quote
  #9  
Old 12-18-2012, 11:30 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

are you using vs2008? i never bothered to fix that solution. only the vs2010 one.
Reply With Quote
  #10  
Old 12-18-2012, 11:34 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

I just compiled with vs2008 and had no issues. I'm compiling again with the new files added to the project, but unless Patches.cpp was modified to actually call the RoF functions it shouldn't make a difference. The default in SVN is to have RoF commented out.

Edit: I added the files to world and zone and committed it. It compiled with the RoF::* calls uncommented.
Reply With Quote
  #11  
Old 12-18-2012, 11:40 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

Quote:
Originally Posted by lerxst2112 View Post
I just compiled with vs2008 and had no issues. I'm compiling again with the new files added to the project, but unless Patches.cpp was modified to actually call the RoF functions it shouldn't make a difference. The default in SVN is to have RoF commented out.

Edit: I added the files to world and zone and committed it. It compiled with the RoF::* calls uncommented.
Yeah, he said he was trying to compile with RoF in.
Reply With Quote
  #12  
Old 12-19-2012, 02:03 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

Yes I am using VS2008 and I want see if I have right ROF client why trying compile it see if I get to screen they say can is all I want do
Reply With Quote
  #13  
Old 12-19-2012, 02:14 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Well, it is fixed now, but you don't need to connect to anything to see if you have the right client. The build date that will show up in the log is listed right at the top of the first post in this thread: http://www.eqemulator.org/forums/showthread.php?t=36104
Reply With Quote
  #14  
Old 12-19-2012, 02:24 AM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

Yes compiles now sorry be a pest I just like compile them all have for a while now since I spent a full 2 days learn how compile this and it fun do it also a while back
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3