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  #1  
Old 02-14-2013, 07:34 PM
Loxo
Fire Beetle
 
Join Date: Jun 2012
Posts: 5
Default Climb a tree

Code:
##a_Pine.pl
sub EVENT_SPAWN
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	quest::set_proximity($x - 8, $x + 8, $y - 8, $y + 8, $z - 200, $z + 50);
}

sub EVENT_ENTER
{
$climberchar = ($client);
	$npc->SignalClient($climberchar, 1);
}
sub EVENT_EXIT
{
	$npc->SignalClient($climberchar, 2);
$climberchar = undef;
}
Code:
##player.pl
sub EVENT_SIGNAL
{
	if ($signal == 1) 
	{
	$weight = ($client->GetWeight() / 10);
	$basedex = $client->GetBaseDEX();
	$basestr = $client->GetBaseSTR();
	$climbertime = ((($basedex + $basestr) / ($weight + 1)*2));
		quest::settimer("treeclimb",3);
		quest::settimer("climber",$climbertime);
	}
	elsif ($signal == 2)
	{
		quest::stoptimer("climber");
		quest::stoptimer("treeclimb");
		$client->SetFlyMode(0);
	}
	else
	{
		quest::emote(" is broken");
	}
}

sub EVENT_TIMER
{
	if ($timer eq "treeclimb")
	{
		$client->SetFlyMode(1);
		$client->Message(10, "You begin to climb...");
		quest::stoptimer("treeclimb");
	}
	elsif ($timer eq "climber")
	{
	$climbervar = quest::ChooseRandom(1, 2, 3);
		if ($climbervar == 1)
		{
			$client->Message(10, "You almost lose your grip...");
			quest::doanim(12);
		}
		elsif ($climbervar == 2)
		{
			$client->Message(10, "You feel a bug crawl up your leg and almost lose your grip...");
			quest::doanim(23);
		}
		else
		{				
			$client->SetFlyMode(0);
			$client->Message(10, "You lose your grip...");
			quest::stoptimer("climber");
		}
	}
}
It always seems to work when all the parenthesis are there.
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  #2  
Old 02-14-2013, 08:12 PM
orionsun
Banned
 
Join Date: May 2009
Location: USA
Posts: 22
Default

Quote:
It always seems to work when all the parenthesis are there.
Is there a programming language where improper syntax results in working code?
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  #3  
Old 02-14-2013, 08:17 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by orionsun View Post
Is there a programming language where improper syntax results in working code?
Yes.

if(var = othervar) in C++ will compile, but will not have the proper comparison.
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  #4  
Old 02-14-2013, 08:21 PM
orionsun
Banned
 
Join Date: May 2009
Location: USA
Posts: 22
Default

Quote:
if(var = othervar) in C++ will compile, but will not have the proper comparison.
Quote:
Is there a programming language where improper syntax results in working code?
Notice I didnt just say that it would compile. Got more hairs to split Secrets?
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  #5  
Old 02-14-2013, 08:23 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by orionsun View Post
Notice I didnt just say that it would compile. Got more hairs to split Secrets?
It works as unintended.

Confirmed working.

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  #6  
Old 02-14-2013, 08:48 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Quote:
Originally Posted by Secrets View Post
Yes.

if(var = othervar) in C++ will compile, but will not have the proper comparison.
Luckily almost every compiler out there has warnings to tell you if you've made this mistake. If it isn't a mistake, and there are valid reasons to use this construct, then you can write your code to avoid the warning in those cases.
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  #7  
Old 02-14-2013, 08:55 PM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default

Quote:
Originally Posted by Secrets View Post
Yes.

if(var = othervar) in C++ will compile, but will not have the proper comparison.
This is valid c++.

http://stackoverflow.com/questions/1...in-a-condition
__________________
Drajor regards you indifferently -- what would you like your tombstone to say?
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  #8  
Old 02-14-2013, 10:20 PM
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ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

Quote:
Originally Posted by orionsun View Post
Notice I didnt just say that it would compile. Got more hairs to split Secrets?
Cata, is that you?
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