well lets starts with simple exmaple.
take default peq db
add a new faction entry to faction_list (any values may as well be all zeroes expect faction ID number of course)
add this faction to npc_faction
now go to npc_faction_entries and add this faction as enemy of Qeynos Guards
now load server and go kill say a gnoll in blackburrow
in my case: ALL npcs in the world stop giving faction when they die
Quote:
trevius :
I have never seen a problem with it. Maybe you did something wrong.
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Trev... I gona hit you with a rusty mace! This thing has been annoying me for a year and a half now.
As long as I keep adding faction one by one - all works fine
Everytime I add a new faction which needs to be in relation with faction which was added somewhere in the begining all npcs stop giving faction hits.
basicly my npc_faction_entries looks like this (for exmaple)
some faction A relation to B some value adjustments
some faction A relation to C some value adjustments
some faction A relation to D some value adjustments
some faction B relation to B some value adjustments
some faction B relation to C some value adjustments
some faction B relation to D some value adjustments
if I keep adding B or start addign new factions - all works fine
if i try to stick in some more A in case where some other factions have been added after A - the whole thing breaks