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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 03-24-2013, 12:17 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default Common Tongue - Ogred/Trolls at 95

Hey, It appears that common tongue is set to default at 95 for ogres and trolls.

Using #setallskills x does not change this , and I havnt seen a skill list for langauges so I am missing something? Is there a way to set common tongue to 100 instead of 95?

-VKRR
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  #2  
Old 03-24-2013, 11:34 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

Client::SetRacialLanguages() in C++ to change hardcoded values as you like for new toons.

$client->SetLanguageSkill(id, value) in perl to change skills for existing toons.

IDs:
Code:
#define LANG_COMMON_TONGUE   0
#define LANG_BARBARIAN       1
#define LANG_ERUDIAN         2
#define LANG_ELVISH          3
#define LANG_DARK_ELVISH     4
#define LANG_DWARVISH        5
#define LANG_TROLL           6
#define LANG_OGRE            7
#define LANG_GNOMISH         8
#define LANG_HALFLING        9
#define LANG_THIEVES_CANT   10
#define LANG_OLD_ERUDIAN    11
#define LANG_ELDER_ELVISH   12
#define LANG_FROGLOK        13
#define LANG_GOBLIN         14
#define LANG_GNOLL          15
#define LANG_COMBINE_TONGUE 16
#define LANG_ELDER_TEIRDAL  17
#define LANG_LIZARDMAN      18
#define LANG_ORCISH         19
#define LANG_FAERIE         20
#define LANG_DRAGON         21
#define LANG_ELDER_DRAGON   22
#define LANG_DARK_SPEECH    23
#define LANG_VAH_SHIR       24
#define LANG_ALARAN         25
#define LANG_HADAL          26
#define LANG_UNKNOWN        27
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  #3  
Old 03-25-2013, 12:04 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

I have my Global_player.pl do this

Code:
sub EVENT_CONNECT {
quest::setlanguage(0,100);
}
When a player connects to the server they have maxed common tongue.

Just a suggestion of where to use it at.
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  #4  
Old 03-25-2013, 02:05 AM
Zamthos
Discordant
 
Join Date: Jan 2013
Posts: 284
Default

Here you go, for all the languages.
Code:
quest::setlanguage(0, 100);
quest::setlanguage(1, 100);
quest::setlanguage(2, 100);
quest::setlanguage(3, 100);
quest::setlanguage(4, 100);
quest::setlanguage(5, 100);
quest::setlanguage(6, 100);
quest::setlanguage(7, 100);
quest::setlanguage(8, 100);
quest::setlanguage(9, 100);
quest::setlanguage(10, 100);
quest::setlanguage(11, 100);
quest::setlanguage(12, 100);
quest::setlanguage(13, 100);
quest::setlanguage(14, 100);
quest::setlanguage(15, 100);
quest::setlanguage(16, 100);
quest::setlanguage(17, 100);
quest::setlanguage(18, 100);
quest::setlanguage(19, 100);
quest::setlanguage(20, 100);
quest::setlanguage(21, 100);
quest::setlanguage(22, 100);
quest::setlanguage(23, 100);
quest::setlanguage(24, 100);
quest::setlanguage(25, 100);
quest::setlanguage(26, 100);
quest::setlanguage(27, 100);
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  #5  
Old 03-25-2013, 02:44 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

Quote:
Originally Posted by Zamthos View Post
Here you go, for all the languages.
Loops, they're like magic. Look into them.
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  #6  
Old 03-25-2013, 02:47 AM
Zamthos
Discordant
 
Join Date: Jan 2013
Posts: 284
Default

I do use loops, I didn't know if he wanted a loop or not.
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  #7  
Old 03-25-2013, 07:38 AM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default

haha thanks guys, you are all the best =)
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